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jed
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Post subject: Exploit Posted: Thu Apr 17, 2008 4:18 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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No one discovered this cool exploit I thought about last night. Basically you have a Altar of Ix, a Necromancer, a bone Fortress, and a corpse. Necro makes zombie (cost 2 flux) Sac zombie on Altar (gain 2 flux) Fortress gets an extra HP repeat... Bone fortress now has as many HP as you care to give it. But you only have a couple hours to use it After that the necro will only be able to make a zombie once a round.
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Wicked
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Post subject: Re: Exploit Posted: Thu Apr 17, 2008 4:30 pm |
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Joined: Sun Apr 06, 2008 12:17 pm Posts: 98
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jed wrote: No one discovered this cool exploit I thought about last night. Basically you have a Altar of Ix, a Necromancer, a bone Fortress, and a corpse. Necro makes zombie (cost 2 flux) Sac zombie on Altar (gain 2 flux) Fortress gets an extra HP repeat... Bone fortress now has as many HP as you care to give it. But you only have a couple hours to use it After that the necro will only be able to make a zombie once a round. Aw man Necro is getting nerfed, and hadn't even found the exploit! <-- Now that sucks! ~Wicked~
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CuteSprout
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Post subject: Re: Exploit Posted: Thu Apr 17, 2008 8:25 pm |
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Joined: Mon Apr 07, 2008 4:00 am Posts: 25
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I think I stumbled across that exploit a few days ago.... But I was hoping it was going to remain undiscovered a little longer. Sad.... ㅠㅠ
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Zwidar
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Post subject: Re: Exploit Posted: Thu Apr 17, 2008 9:22 pm |
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Joined: Tue Mar 25, 2008 12:48 am Posts: 79
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Good times, gotta love those infinite loops.
Sadly though against a mountain folk, all those hps wouldn't mean anything. Just one little Ruin or Sinkhole and that ultimate fortress is gone.
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Wicked
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Post subject: Re: Exploit Posted: Thu Apr 17, 2008 11:00 pm |
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Joined: Sun Apr 06, 2008 12:17 pm Posts: 98
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Zwidar
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Post subject: Re: Exploit Posted: Fri Apr 18, 2008 6:53 pm |
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Joined: Tue Mar 25, 2008 12:48 am Posts: 79
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Yes, but Cinderalla gets the prince at the end and wins! Based on the wording in the glossary and on the cards, I'd have to agree with you Wicked! I think the way it's setup/programmed and maybe what the wording actually means is that when a unit is sacrificed if it had any special abilities on being destroyed they don't trigger, like Putrid Zombie and Stalking Spirit. I know those units abilities don't trigger when sacrificed, so that's why I think it's setup that way.
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Altren
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Post subject: Re: Exploit Posted: Sat Apr 19, 2008 7:20 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Easiest solution is when we sacrifice unit it's corpse remain on altar (as corpses of units killed by Undead Octopus).
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