Themed random map? yes.
Standard maps with tactical opportunities? Not so much.
An island map with a lush mountain in the centre and tactically sweet desert beaches (fast movement but beware the boats!)... at least fifty start/resigns and then gazzilion manual lines of script. And thats being generous.
And then campaign maps sorta need to be huge 2v2 huge...
And good luck and patience to someone making a
mirror map so that Themist wont grumble about terrain screw
(actually a whole bunch of randomly chosen mirror maps should be tournament standard. Grand Clash comes to mind)
Current map functionality is really mostly good for making cosmetic changes if needed and making sure any spawns dont start in water. Just not worth the effort really.
Any kind of jury-rigged map maker or at least some sort of parser is sorely needed.
Anyway very nice to see that a whole bunch of new stuff has been snuck in (that webpage isnt something i check often). Yay finally custom decks and seed maps. Hopefully I'll have some time later today and make some scripts. Didnt look too deeply but is it already possible to make multiplayer maps? If so TFWChess here i come