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 Post subject: Tortured Ghost
 Post Posted: Tue Nov 11, 2008 8:16 am 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
You're screwed if you don't have an insta-kill spell, or a corpse destroying spell.

NERF


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 Post subject: Re: Tortured Ghost
 Post Posted: Tue Nov 11, 2008 8:25 am 
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Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
A suggestion for Tortured Ghost actually... give it the same originating spot highlight as Stalking Spirit.

I don't think it should be nerf'd though.

Oh, and for those that don't know the card:
Tortured Ghost
DDD5
Hover

Tortured Ghost can't take damage.

Spawn on target corpse. Remove Tortured Ghost if its corpse is removed.

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 Post subject: Re: Tortured Ghost
 Post Posted: Tue Nov 11, 2008 5:40 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
VeratilEladamri wrote:
A suggestion for Tortured Ghost actually... give it the same originating spot highlight as Stalking Spirit.

I don't think it should be nerf'd though.

Oh, and for those that don't know the card:
Tortured Ghost
DDD5
Hover

Tortured Ghost can't take damage.

Spawn on target corpse. Remove Tortured Ghost if its corpse is removed.


Make land changing spells destroy corpses or allow creatures to attack corpses (other than Carrion feeder).

My issue came about because i was playing sealed deck, and didn't get dealt any direct damage or corpse destroying spells. Which sucked when this dude came out.


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 Post subject: Re: Tortured Ghost
 Post Posted: Tue Nov 11, 2008 5:57 pm 
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Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
That's a risk of playing sealed or draft. ;)

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 Post subject: Re: Tortured Ghost
 Post Posted: Tue Nov 11, 2008 9:39 pm 
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Joined: Fri Oct 31, 2008 4:51 pm
Posts: 18
Well, most creatures can be dealt with in many ways. Tortured ghost's weakness seems too narrow to me.
Perhaps he should be limited to a certain radius around the corpse, much like a Home Guard?


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 Post subject: Re: Tortured Ghost
 Post Posted: Thu Nov 13, 2008 7:17 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
Kremik wrote:
Well, most creatures can be dealt with in many ways. Tortured ghost's weakness seems too narrow to me.
Perhaps he should be limited to a certain radius around the corpse, much like a Home Guard?


This is a solution that I like, and it goes along well with the idea of a haunting. Seconded.


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