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New Tutorial http://thefarwilds.com/forum/viewtopic.php?f=1&t=1832 |
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Author: | jed [ Fri Apr 09, 2010 7:07 pm ] |
Post subject: | New Tutorial |
Here is the new tutorial: {Script,First Mission,135} I still need to do a few things to the last segment but I'm hoping for some feedback. Does it seem better than the tutorial now? |
Author: | Zblader [ Fri Apr 09, 2010 7:43 pm ] |
Post subject: | Re: New Tutorial |
Two words: LOVE IT. ^^ |
Author: | angelatheist [ Fri Apr 09, 2010 11:01 pm ] |
Post subject: | Re: New Tutorial |
definitely an improvement over the previous tutorial. There a couple small problems like "remember to pass at the end of round" comes up a bit too frequently. the S and X of the SX domain end up on different lines and \n shows up as \n, not a new line. |
Author: | Ugly_Pug [ Sat Apr 10, 2010 12:59 am ] |
Post subject: | Re: New Tutorial |
Overall, kudos...I like it. It breaks down basic actions and game purpose very clearly. A typo...On the Hostile Dwarves screen I think import should be important. Few things I might consider adding... - I would consider adding something which explains the difference between a spell and an enchantment and maybe difference between world, building,creature, and space enchantments. - I would consider adding something which explains how to choose direction of attack in a melee. - I would consider adding something which explains Army and Market tabs and how to use basic functions on them. |
Author: | Zblader [ Sat Apr 10, 2010 3:09 am ] |
Post subject: | Re: New Tutorial |
Ugly_Pug wrote: Overall, kudos...I like it. It breaks down basic actions and game purpose very clearly. A typo...On the Hostile Dwarves screen I think import should be important. Few things I might consider adding... - I would consider adding something which explains the difference between a spell and an enchantment and maybe difference between world, building,creature, and space enchantments. - I would consider adding something which explains how to choose direction of attack in a melee. - I would consider adding something which explains Army and Market tabs and how to use basic functions on them. Hmm, I'd also say that you want to include something about creature abilities and the cost symbols (Dim and Flux cost). |
Author: | Atahualpa [ Sat Apr 10, 2010 4:24 am ] |
Post subject: | Re: New Tutorial |
I haven't tried the new tutorial, but I'm assuming this isn't there... autodraw... I played a whole week with a deck overinflated with buildings only to stumble onto the autodraw infomation on the site completely by accident. Since finding that, I've dominated you all!!! You no longer have that valuable secret tucked away in the depths of the interwebs!!! |
Author: | Zblader [ Sat Apr 10, 2010 4:27 am ] |
Post subject: | Re: New Tutorial |
You have a long way to go my friend. TFW isn't all about building turbo ![]() |
Author: | Themist [ Sat Apr 10, 2010 9:26 pm ] |
Post subject: | Re: New Tutorial |
I'll keep it short and sweet...I like the improvements you made jed. One thing I would add is how water interacts with creatures since its one thing I find new players surprised at. Easily added if you throw in a teleport into water somewhere along the lines. |
Author: | Zblader [ Sun Apr 11, 2010 1:59 am ] |
Post subject: | Re: New Tutorial |
I'd say something about Cloudburst would be better, as it is one of the most staple water cards. |
Author: | Sunyaku [ Tue Apr 13, 2010 3:08 am ] |
Post subject: | Re: New Tutorial |
I broke the first level that has the two DL buildings. ![]() Compile Errors: line:1, col:16 : Expected '(' |
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