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Guilds/Clans http://thefarwilds.com/forum/viewtopic.php?f=1&t=198 |
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Author: | Aliron [ Mon Nov 03, 2008 1:18 am ] |
Post subject: | Guilds/Clans |
The devs want to know what we'd like to see in any guild or clan system that may be added in the future, so I posted this for us to use to let them know. Personally, I'd like to see a fully integrated system (as in, right click someone and invite them, rather than having to add a tag to your name to signify that you're in a guild). It'd prolly be a good idea to have a small fee as well, say between 10 and 20 gold to start a guild. Guilds could open up a lot of possibilities within the game itself, such as Guild v Guild tournaments, etc. |
Author: | jed [ Sat Dec 27, 2008 5:00 am ] |
Post subject: | Re: Guilds/Clans |
We are thinking of adding Guilds soon. So please let us know if A you even want them and B what features you want to see from them. |
Author: | MistStlkr [ Sat Dec 27, 2008 5:51 am ] |
Post subject: | Re: Guilds/Clans |
I never saw the point, personally. I'd say leave them out. [EDIT=add TIME=2204 UTC-8] I suppose I should rephrase that. While I don't see the point, I understand that it is a common thing that a lot of people look forward to in a "modern" online game. I think it would be a far better use of developer's time to work on the client and a second set of cards, which everyone would both enjoy and use, rather than a feature like that which only appeals to a certain group. For example, I'd love to see the market get up and running long before a guild system. Or an improved chat interface. Or perhaps different AI styles to play against [aggressive, defensive, colonizing, etc] or the option to pick the army that the AI is playing. I think these features would appeal to a larger player base and see more overall use and pleasure for the casual player. You asked for opinions, that's my half-cent. Whichever way you decide to go with it, thanks for publicly asking for opinions. I think in general you guys are doing a great job at trying to appease the most people as you modify and balance things. I may not agree with all that you guys have done, but I can appreciate the effort and the stress of trying to keep everyone happy. I'm looking forward to seeing what you guys come out with next. Happy Holidays. [\EDIT] |
Author: | mindstheatre [ Sat Dec 27, 2008 5:13 pm ] |
Post subject: | Re: Guilds/Clans |
So there are some obvious choices to have I think. One, that you can just join a guild without having to make a new account. Two, that there be some kind of Guild v. Guild action, maybe built within the leagues. Three, I'd love to see officer titles. I would also really love to see guildcards - some card that is specific to that guild, that can't be traded, and is only available to members of that guild (ie, if you left the guild, you lost the card). Something 'signature' but obviously without being overpowered etc. There are a few ways to handle it: 1) Provide a card at the formation of a guild. Have a set bank of new cards created so that, as soon as the guild is created, that guild is automatically assigned a random card. 2) Let the guild develop it. This option may only be feasible with the low # of players now. Have the guild leader or whoever propose a card idea to the devs, and the devs can then balance it appropriately with flux/domain costs. 3) Buy a card. Same as 1 or 2 above, but requires paying gold. 4) Tournaments. Have GvG tournaments - sealed, league, constructed, whatever - where there is a card for a prize. Once a guild wins a tournament, that is their Guild Card, and they can't enter a new tournament or change that card for say, 6 mos. Other things that might be fun for a guild: Ability to upload a picture to replace the 'card image' currently displayed in battle as your profile image (something along the lines of a banner) Within-guild marketplace, where guild members can simply drop off cards they are no longer interested in, and new members can pick up cards to get started. (In order to keep up profits, you might be able to limit this to just common cards?) Guild-gold, collected either by winning GvG tournaments or entry fees (making each player that wants to join pay some amount of gold as determined by each guild, so some can be more exclusive than others?), which is owned by the Guild and not any individual member. It can be used to enter GvG competitions, or (as in #3 above) buying a Guild Card. --- Ok I'm spent. I'm sure there are other ideas floating out there though. |
Author: | MistStlkr [ Sat Dec 27, 2008 5:20 pm ] |
Post subject: | Re: Guilds/Clans |
Signature card is a neat idea and has some interesting responsibilities. |
Author: | Sunyaku [ Sat Dec 27, 2008 8:32 pm ] |
Post subject: | Re: Guilds/Clans |
Playing GvsG tourneys for a signature card IS a neat idea. And as a teaser, you could assign these signature cards from sets that are in development, but not yet released. This would also be a great way to drum up excitement about upcoming sets. So whenever you had a new set in development, you could have guild tournaments to earn a signature card... something that captures the essence of the upcoming set. |
Author: | MistStlkr [ Sat Dec 27, 2008 11:41 pm ] |
Post subject: | Re: Guilds/Clans |
A few thoughts about the Guild Signature Card [GSC] idea, in no particular order:
Perhaps a fun way of working it would be as follows:
This system could be fun to track stats such as longest run with a given card, or a given domain as guild mascot, etc. It also opens the option of limiting tourneys to equivalent antes to keep the playing fields level. I need to run but those are a few points to consider. [EDIT time="28Dec @ 1814UTC"] Fixed formatting. Sorry about that, had to leave in a hurry. [/EDT] |
Author: | mindstheatre [ Sun Dec 28, 2008 5:56 pm ] |
Post subject: | Re: Guilds/Clans |
MistStlkr wrote: If so then a Guild Menagerie or some display case would be neat. Love. |
Author: | emancipate [ Wed Jul 15, 2009 8:50 pm ] |
Post subject: | Re: Guilds/Clans |
Sunyaku wrote: Playing GvsG tourneys for a signature card IS a neat idea. And as a teaser, you could assign these signature cards from sets that are in development, but not yet released. This would also be a great way to drum up excitement about upcoming sets. So whenever you had a new set in development, you could have guild tournaments to earn a signature card... something that captures the essence of the upcoming set. Yeah signature cards would be a nice prize to guild wars or guild ladder if ever its implemented. Spoiler cards from unreleased domains would be nice, even though you cant use it unless with diplomats or parthenon. These spoiler cards would also add more income to the market if someone tries to sell them since im sure its price would be high and market gets a 10%? cut. It would also be fun to see guild challenges, where a fixed amount of players [more than 4] can play each other for gold or cards that both sides chose to bet so the value of the cards bet is either equal or close in value with the opposing sides card bets. I know a 4 way battle takes too long to win/finish so also set the players turn down to 30 seconds as default. hope to see more done with guilds cheers |
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