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0 Vision
http://thefarwilds.com/forum/viewtopic.php?f=1&t=2048
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Author:  Atahualpa [ Tue Jun 15, 2010 2:09 pm ]
Post subject:  0 Vision

Please explain to me why buildings with 0 vision can't control the hex they're on.

Author:  Altren [ Tue Jun 15, 2010 2:35 pm ]
Post subject:  Re: 0 Vision

It's part of rules. Originally it was added because of buildings like Steam Charge and Ord Stone that doesn't really looks like fair building to claim Flux Well.

Author:  CaveTroll [ Tue Jun 15, 2010 5:39 pm ]
Post subject:  Re: 0 Vision

I remember that I didnt think this was very logical when I started playing this game. I think it would be easier for new players if 0 vision gave controll of the field it is standing on, and -1 would replace todays 0 vision. If there will be a expansion sometimes in the future, this could be used in new buildings.

Author:  yaron [ Tue Jun 15, 2010 7:18 pm ]
Post subject:  Re: 0 Vision

It might not be logical, but I think it's quite intuitive.
When I started out, I didn't expect 0-vision buildings to give control. I think that's true for the vast majority of players. Only several months later did I realize that mathematically, 0-vision should cover its own hex (as it does for the purpose of revealing, but not for control).

I think the current situation is ok, because it seems ok initially, and by the time you start thinking about it, you already know how things work in the game (Atah, for example, is no noob, and wasn't confused about how things work - only about why they work the way they do). A -1 vision, on the other hand, could be very confusing for new players, who would not understand what it means, and why it's necessary.

Author:  Illithid [ Thu Jun 17, 2010 2:55 pm ]
Post subject:  Re: 0 Vision

True, implementing a 0 vision that givs control of the hex it is on and a -1 vision giving no control would not be very intuitive. Better would just be to hav some buildings that have in their game text that they give control of the hex they are on. That being said, was there any building in particular that Atahualpa wanted to give the one square control to?

I can see why he is interested in it as one of the weaknesses of Celestial Imperium is that none of their first domain buildings give control.

Author:  Atahualpa [ Fri Jun 18, 2010 12:58 am ]
Post subject:  Re: 0 Vision

Illithid wrote:
True, implementing a 0 vision that givs control of the hex it is on and a -1 vision giving no control would not be very intuitive. Better would just be to hav some buildings that have in their game text that they give control of the hex they are on. That being said, was there any building in particular that Atahualpa wanted to give the one square control to?

I can see why he is interested in it as one of the weaknesses of Celestial Imperium is that none of their first domain buildings give control.


Heh, very intuitive. The need to get to 2 domain just to expand (unless you use Astridian Forum) makes it even more difficult to play CI without those uber-weak Trade Routes.

Author:  Zblader [ Fri Jun 18, 2010 1:37 pm ]
Post subject:  Re: 0 Vision

Then add a generic one domain building for CI with 1 vision. All the other domains have at least one.

Author:  royalfishness [ Fri Jul 23, 2010 1:39 pm ]
Post subject:  Re: 0 Vision

i really hope you are not complaining about CI...

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