Zurken wrote:
I think this card should seriously get banned.
The only effect is it really pisses off everyone who it is played against.
We can make a poll in some other thread, maybe? (In case some people disagree)
and ... yes, I know what I am talking about. I have used it as well as was a target of few.
I agree completely. Two times I've played it vs new players, and got articulate and reasonable responses with the same basic point: in what way does this card enchance the game experience? It simply doesn't. Getting flux advantage should be done through the board, where TFW has it's best gameplay elements.
One particularly incriminating point is that it often forces a player who is about to recieve a big flux return from a destroyed domain card, to stop playing for the rest of the turn. Or, risking a disaster through Dispel Flux first thing next turn.
If flux return is too strong, make it worse - but through a simple, transparent rule. Simply award one less, for example. The "solution" with using Dispel Flux as a counter often makes it rational to try your luck, which makes the game more random in a really negative way.
If flux collecting is an issue (I kinda doubt it is), put a roof on it. You can never have more than 16 flux, for example.
An idea: Replace the Dispel Flux card with Spite - a great card to force people to play on your low-flux conditions - and invent something completely different for that card.