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Silly Tips and Tricks http://thefarwilds.com/forum/viewtopic.php?f=1&t=2309 |
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Author: | Voices [ Thu Jun 23, 2011 10:08 pm ] |
Post subject: | Silly Tips and Tricks |
As the title indicates, this is a post about silly tips and tricks. They might be useful, so perhaps there is something there to be learned. The whole thing is meant to be a co-operative enterprise, so please feel free to post your silly tips and tricks. To get a flavour of what I have in mind: (1) Blessed and Training Assume that Blessed are the Meek is in play. Your opponent has an annoying Clay Ram with Training next to your base. You also know that your opponent does not have a whole lot of disenchanting possibilities (maybe he has played 3 Disenchants already, etc.). You cast Training on the Clay Ram with the result that it no longer undims. (2) Blessed and Horns to Hide Assume that Blessed are the Meek is in play. You have no way of disenchanting it. This makes the Flame Ent that you have in play almost useless. You cast Horns to Hide on the Flame Ent and bring it back into the game. I know, these are silly tips and tricks and I do not for a second doubt that more seasoned players will be familiar with them. Still, might be useful to new players. Also, will be cool to see what you guys come up with! |
Author: | Wrekx [ Sun Jul 10, 2011 10:33 pm ] |
Post subject: | Re: Silly Tips and Tricks |
I don't want to give this combo well I'm using it nvm. |
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