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 Post subject: Journeyman Necromancer
 Post Posted: Tue Nov 11, 2008 12:59 am 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
The special of Journeyman Necro is too powerful. You really need to make it so he taps when he uses his ability


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 Post subject: Re: Journeyman Necromancer
 Post Posted: Tue Nov 11, 2008 2:37 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Aw c'mon Red, why you gotta be hating on the DL so much? He doesn't dim, but it still can only happen once a turn. AND it costs flux each time! What more do you want? =P

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 Post subject: Re: Journeyman Necromancer
 Post Posted: Tue Nov 11, 2008 7:36 am 
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Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
2 flux, once a ROUND, requires a corpse.

His ability is fine.

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 Post subject: Re: Journeyman Necromancer
 Post Posted: Tue Nov 11, 2008 8:27 am 
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Joined: Fri Oct 31, 2008 4:51 pm
Posts: 18
Yup. Never found him imbalanced. After all, he's really expensive and doesn't have too awesome stats.


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 Post subject: Re: Journeyman Necromancer
 Post Posted: Tue Nov 11, 2008 6:32 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
As much as I seem to hate on the Legion, I don't have an issue with that one in particular either.


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