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RedFlag
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Post subject: Journeyman Necromancer Posted: Tue Nov 11, 2008 12:59 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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The special of Journeyman Necro is too powerful. You really need to make it so he taps when he uses his ability
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mindstheatre
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Post subject: Re: Journeyman Necromancer Posted: Tue Nov 11, 2008 2:37 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Aw c'mon Red, why you gotta be hating on the DL so much? He doesn't dim, but it still can only happen once a turn. AND it costs flux each time! What more do you want? =P
_________________ -Minds
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VeratilEladamri
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Post subject: Re: Journeyman Necromancer Posted: Tue Nov 11, 2008 7:36 am |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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2 flux, once a ROUND, requires a corpse.
His ability is fine.
_________________ Card List
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Kremik
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Post subject: Re: Journeyman Necromancer Posted: Tue Nov 11, 2008 8:27 am |
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Joined: Fri Oct 31, 2008 4:51 pm Posts: 18
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Yup. Never found him imbalanced. After all, he's really expensive and doesn't have too awesome stats.
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MistStlkr
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Post subject: Re: Journeyman Necromancer Posted: Tue Nov 11, 2008 6:32 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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As much as I seem to hate on the Legion, I don't have an issue with that one in particular either.
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