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Mulligan?
http://thefarwilds.com/forum/viewtopic.php?f=1&t=348
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Author:  zultor [ Wed Nov 26, 2008 12:51 am ]
Post subject:  Mulligan?

Is there a plan to support mulligans? I had a bad draw in one of my games and would have paid the price (1 less card, etc) for a mulligan.

Also what is the determination for what cards you start with in a game? You always seem to start with 1 resource/base card. Is that it so all the other cards in your starting hand are random?

If you are playing a multi-race deck do you start with a resource/base card for each race or only 1 race (how is the race determined)?

Author:  Sunyaku [ Wed Nov 26, 2008 1:30 am ]
Post subject:  Re: Mulligan?

I would love to see a mulligan option implemented in the exact same way that it works in MTG. Crappy cards? Shuffle your hand back into your deck and draw one less card than you would have had. Crappy cards again? Do it again.

The ability to do this even once would help a lot, but providing the option to mulligan multiple times would alleviate some of the angst players feel when they lost because of terrible draws.

Author:  jed [ Wed Nov 26, 2008 2:07 am ]
Post subject:  Re: Mulligan?

Zultor: http://thefarwilds.com/docs/autodraw.html

yeah we will probably add a mulligan at some point

Author:  Zycomancer [ Thu Nov 27, 2008 6:23 am ]
Post subject:  Re: Mulligan?

OMG! that explains a lot, and a really good idea.

jed recieves one rare card named "PROPS"

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