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 Post subject: Pass Button
 Post Posted: Sat Dec 06, 2008 9:39 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Playing last night, I was trying to 'pass' quickly because I knew I wanted the initiative on the next turn. I accidentally double-clicked, so the initiative i had earned was passed to my opponent at the beginning of the next round... so they were able to use a creature I was about to ascent.

When rounds change, can we institute a one or two second cool down period on the pass button? That way if you accidentally double-click you won't get screwed by this.

You might want to test this to verify that I'm not crazy. Has anyone else experienced this?


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 Post subject: Re: Pass Button
 Post Posted: Sat Dec 06, 2008 9:41 pm 
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Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
It's happened to me once, I was clicking pass when it was the AI's turn and it passed, I passed... and clicking rapidly like I was it passed again. Not a big deal during the(my) game, but it can happen.

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 Post subject: Re: Pass Button
 Post Posted: Sun Dec 07, 2008 6:50 am 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I've had it happen a few times, while it isn't a huge issue, it would be a nice function. Mine normaly occures when i can't tell if the game is lagging or not.


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