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jed
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Post subject: What should we work on? Posted: Fri Mar 13, 2009 11:20 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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As always there are a ton of things we want to do and add to the game but of course we have limited time. I just want to make sure we are fixing/adding stuff in the best order. So... What are the most annoying things about the game? What do you want us to fix first? What features do you want to see added first?
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mindstheatre
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Post subject: Re: What should we work on? Posted: Fri Mar 13, 2009 11:28 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Obviously my first preference is to see a new expansion, but I understand the appeal of releasing a new set as the End of Beta.
So I guess what I'd like to see next is the Guild system that was thrown around for a while. Let's see what becomes of that, and the tweaking it would undoubtedly need.
_________________ -Minds
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Cornix
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Post subject: Re: What should we work on? Posted: Sat Mar 14, 2009 12:53 am |
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Joined: Sat Feb 28, 2009 11:32 pm Posts: 16
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Aye, Other than the new set which I'm sure EVERYONE wants to see, especially for the two new domains the first thing (other than bugs) that I'd want to see is expanded social options, guilds or friends or things of that sort.
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Altren
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Post subject: Re: What should we work on? Posted: Sat Mar 14, 2009 5:44 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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The main things that I really want to be done is fixing two annoying client bugs: 1) chat box that work from time to time; 2) big text that describe your current action is not clickable trough (for example "From which direction?"), so you can't target anything under text until it disappeared. May be just move it higher. Because when text shown it also cover part of battlefield and you can't see what's in center of map. Everything else is fine
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Sunyaku
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Post subject: Re: What should we work on? Posted: Sat Mar 14, 2009 10:08 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I'm sure whatever major features that come down the pipe will be awesome, but I have one simple request. Please provide players with the ability to minimize a chat window. When you're trying to play a game and people are trying to talk to you, there's really no good place to put the chat window, and if you close it, it just keeps opening up as they message you more. It can be quite annoying. Especially when you're low in time. (>.>)
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mindstheatre
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Post subject: Re: What should we work on? Posted: Sat Mar 14, 2009 10:23 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Altren wrote: The main things that I really want to be done is fixing two annoying client bugs: 1) chat box that work from time to time; 2) big text that describe your current action is not clickable trough (for example "From which direction?"), so you can't target anything under text until it disappeared. May be just move it higher. Because when text shown it also cover part of battlefield and you can't see what's in center of map. This reminds of something similar to #2. Sometimes when you are trying to use special ability, you are trying to target something down and to the left - right where the little "special ability button" appears. And it becomes near impossible to target them. Try it sometimes. Can I suggest that when the special button is clicked once, it disappears?
_________________ -Minds
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Sunyaku
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Post subject: Re: What should we work on? Posted: Sun Mar 15, 2009 5:02 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Minds, I agree that is annoying too, but zooming in does solve that problem.
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 17, 2009 4:28 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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..... fix bugs, make new cards and make the new domains and refresh our homepage. the sugestions i read here arent really important. there a more important things
improve the chat system: lol this is the best chat system i ever have seen in a browser game. make a guild system: lol for what? you can do nothing in this game with a guild, makes it really sence to have mindless a guild? no it doesnt. (if there will be some "quest" for a guild then you can make a guild system)
really nice would be a 2on2 mode; but i understand that will be not easy and i know it can wait. but this is a good future for a good game.
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MistStlkr
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Post subject: Re: What should we work on? Posted: Tue Mar 17, 2009 5:03 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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You can already do 4-player games with teams.... Search for the previous thread on guilds to see what you WILL be able to do with them. There are some really fun ideas. The website update might not be a bad idea though
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doiron
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Post subject: Re: What should we work on? Posted: Tue Mar 17, 2009 5:47 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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Bug fixes are always #1 for me. I'm pretty happy with the state of the game, but with the GC coming up maybe some way to save replays would be nice. Of course that's total fluff and shouldn't be high on the priorities
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