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Map Customization
http://thefarwilds.com/forum/viewtopic.php?f=1&t=980
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Author:  lord_midnight [ Sat Jun 20, 2009 6:37 am ]
Post subject:  Map Customization

I would like to open a discussion of further map customization options. I have a few ideas I'd like to discuss myself.

New Numbers of Flux Wells
Currently there are 5, 7, and 9 flux wells as choices for custom maps. I am sure they give some different styles of play. I think there should be at least one even number to choose. 4, two per side, or ideally 6, 3 on each players side. This would create a very different style of play. You would have defined borders, and there would not be a race to the center. Players would be forced to attack a flank of the opponents side, to gain the flux well advantage.

Map Land Types
These are map terrain types, not tile terrain types. It is how the tiles are laid out to create an overall environment. Players could select them from a menu.

River
water tiles in a connected line across the board.

Valley
Mountains on the sides, plains in the middle

Wasteland
few water and forest, more desert plains and mountains in small clusters

Shore
water on one side, land on the other

Lake
water in middle, land outside

Jungle
More water and forest, less desert

Author:  Zurken [ Mon Jun 22, 2009 6:27 am ]
Post subject:  Re: Map Customization

I like both ideas, not saying they must be necessarily implemented into Tourneys and such, but in free games it would be nice to see this available :geek:

Author:  Mayhembob [ Mon Jun 22, 2009 8:16 am ]
Post subject:  Re: Map Customization

Map Land Types sound really cool.

Also, what about a new single tile called "ford" or "bridge" where both aquatic and land creatures can cross?

Author:  cosmosiskwik [ Tue Jun 23, 2009 3:00 pm ]
Post subject:  Re: Map Customization

Props to lord_midnight's ideas! =)


Mayhembob wrote:
Also, what about a new single tile called "ford" or "bridge" where both aquatic and land creatures can cross?


This one really makes sense to implement. Perhaps it should be called "shallows"? I mean I always figured aquatics and land creatures should have been able to both be in "swamp" terrain.

Author:  lord_midnight [ Wed Jul 01, 2009 6:44 am ]
Post subject:  Re: Map Customization

I second cosmoiskwik, swamp tiles should be dual to both Aquatic and Land creatures, possibly buildings too.

Author:  Faxos [ Sat Aug 15, 2009 4:30 pm ]
Post subject:  Re: Map Customization

lord_midnight wrote:
I would like to open a discussion of further map customization options. I have a few ideas I'd like to discuss myself.
(...)


Well, the post is few months old but still I'd like to say a couple of things on this.
First, I think the idea of predefined (or partially random) maps is quite nice. And what about adding player customization? Something like that you can create and save your own maps to use for free play. It'd be also useful for deck testing. To make things more appealing for the devs (:P), as it certainly involves a lot of work, the saving slots may be made purchasable (i saw something similar in another game - a completely different one actually).

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