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Dublone1870
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Post subject: Voluntary handicap system Posted: Sat May 29, 2010 10:28 am |
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Joined: Sun Aug 02, 2009 3:27 pm Posts: 87
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Just added this suggestion to the uservoice: Introduce a voluntary handicap systemPlaying newbies would be more fun for both of us if I had 1-2 flux less per turn. For example, when an unbalanced game starts, the more experienced player could be asked if he wanted to grant the newbie a handicap. Or, there could be a separate matchup where the newbie could opt to only play games with an automatic handicap. http://farwilds.uservoice.com/forums/58 ... cap-system
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Zblader
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Post subject: Re: Voluntary handicap system Posted: Sun May 30, 2010 3:15 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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I also suggest giving the newbie a free creature (like an elven scout) or something like Treetop dominion at the start.
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jed
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Post subject: Re: Voluntary handicap system Posted: Sun May 30, 2010 11:49 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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This is easy to set-up as a script.
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Zblader
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Post subject: Re: Voluntary handicap system Posted: Sun May 30, 2010 2:00 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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True, but wouldn't you want to CHOOSE your handicap?
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Altren
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Post subject: Re: Voluntary handicap system Posted: Sun May 30, 2010 7:45 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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This can be done in two ways: either several scripts or one script with buttons at start that let's you choose handicap. Still - it's easy script.
The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script.
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Dublone1870
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Post subject: Re: Voluntary handicap system Posted: Sun May 30, 2010 9:28 pm |
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Joined: Sun Aug 02, 2009 3:27 pm Posts: 87
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Altren wrote: The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script. Exactly! It's probably a good idea to try it out with scripts though. I'm just not the guy to do it
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Altren
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Post subject: Re: Voluntary handicap system Posted: Mon May 31, 2010 12:24 am |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Zblader
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Post subject: Re: Voluntary handicap system Posted: Mon May 31, 2010 1:34 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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All hail altren, master of scripts. God, I have a lot to learn. Anyway, what about entities on the map as a handicap?
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