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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Thu Oct 08, 2009 1:49 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Themist: The problem is that there is no way to distinguish new players from people making new accounts. So if there is something extra gained for new accounts it will just encourage people to make duplicate ones. But I agree new players get turned off by being beaten down by experienced players. We'll try to improve the ladder matching to put noob v noob more often.

Zavia: Isn't this whole forum a suggestion board?

Voices: Generally you don't hire a publisher. They take a % of revenue from the game in exchange for giving you distribution.


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Thu Oct 08, 2009 11:06 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I still think a somewhat robust "campaign mode" with a little bit of storyline would be a great way to help acclimate new players. :-)


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Fri Oct 09, 2009 7:16 am 
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Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
yo a campain would be really cool,
lets look on poxnora, 50% of the player there play the campain and not the pvp.

the main minds,
i never saw a advertisement in the internet for the far wilds. i was so happy that i could find TFW in the huge list of games on tcg-player.

ok now to the to-do list,
- good website(done)

- TFW needs more screenshots. i mean 3 are really ridiculous(every other game has more than 10)
a new player look at screenshots an thinks: " oh only few screenshots this mean the are no situation to do more" or what ever they think....

- TFW must be actual on site like tcgplayer.com, you must write every month news about TFW to show "here is the action", and you will appear at the main site.(which is overflowed with MTG tournaments news....how interesting)
i think it a job for Keyser because he like to write and the tcg-player could pay him(there was a old threat in the forum) because it would be much more sence than the mindless wiki project of TFW...

- what do players do when they find a new game before the download? they look at youtube for gameplay trailers.
hmm if we search youtube we find only the tutorial video and a bug video, the player think "the game is nothing doing the are no good fans in this game because it is not good" or whatever they think.....
so you need some game replays and a trailer(like a teaser) (done; because i started some weaks ago a TFW trailer)

_________________
sry for bad english

TFW borderlands trailer
http://www.youtube.com/watch?v=47Vh4ZxtkbE
TFW trailer
http://www.youtube.com/watch?v=kSTCNgoFBQ4


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Fri Oct 09, 2009 8:44 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
jed; what not just simply say 1 account per 1 IP, exceptions might be given, talk to admin (f.e. public IP and such)
most of players anyway log in from home (or school/work where they keep their IPs, so this could be done I think)
I see the problem of lot of players wanting the exception, but you could delegate someone to talk with these and decide whether they should get it or not..


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Fri Oct 09, 2009 10:35 pm 
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
2 Zurken It's not so easy as it looks like at first view, here's two common examples:
1) I have dynamic IP at home, so every time I reconnect to internet I may get new IP;
2) computer clubs and internet cafes - all players here might have same IP and there's always many people there.
And after all there's no way to check if user is not lying when saying that he, his brother, mother, father and grandma playing TFW and that's why there's 5 accounts from same IP.


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Sat Oct 10, 2009 11:27 am 
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Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
Quote:
They would all use the same database and server.

I'm not sure how FB does its infomation storing and all dat.
Your FB acc would have to be linked to your account here.... or something.

Quote:
jed; what not just simply say 1 account per 1 IP, exceptions might be given, talk to admin (f.e. public IP and such)

Its a pain in the ass, especially when this gets bigger. I kid you not.
On the side note, I have a dynamic IP! I hope my ISP never gets me a static one. Great for overcoming download limitations on places like rapidshare. MUAHAHAHAHA

Quote:
And after all there's no way to check if user is not lying when saying that he, his brother, mother, father and grandma playing TFW and that's why there's 5 accounts from same IP.

There is. A game I used to be into heavily, Utopia(swirve.com) had a similar problem. They created a program/bot/aglorithm where it not only checks accounts with same IP, but atcually watches ALL account interaction.

Assume theres 4 accounts:
Account A IP 1.1.1.1
Account B IP 1.1.1.1
Account C IP 1.1.2.1
Account D IP 1.1.1.3

A and B repeatedly always battle each other, one side losing this week, the other side losing the next week, taking turns to lose, and thus the other acc gains free ladder points.
Ban.

A and B always fights with C who loses constantly. Suspicious activity reported to a human moderator.

D and C always beat the living shit out of A, and B always loses to A, thus A doesn't lose as much rating and ladder. Suspicious activity reported to a human moderator.

They basically manage to reduce the amount of bots by having their program watch for certain types of interactions between accounts. While not perfect, it helped a lot.

Quote:
Zavia: Isn't this whole forum a suggestion board?

No, its a general board, where you can talk general things.

Example of a properly categorized board:
http://forum.esnation.com/forumdisplay.php?f=316
The ones you should look at are: DotaPortal General, DotaPortal Allstars, anddd DotaPortal Tavern. Read the diffrent types, along with its description and uses. You may wana read the individual sub-forum's rules while you are at it. Last I checked, they were good.
Ignore the rest of the boards, its just extras.


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Thu Oct 15, 2009 10:18 pm 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
If you are following this thread, please read the linked post. It could go in this thread, too.
viewtopic.php?f=1&t=1334


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Sun Jan 10, 2010 8:48 am 
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Joined: Fri May 01, 2009 9:17 pm
Posts: 119
Location: behind you eating your cookies...
I think one problem too is the changes, don't get me wrong I like most of the changes. However most of those who left complained of the changes to existing cards and such which they thought to be permanent. Improving market layout, more game choices from KC to borderland KC etc were all good, but changing game dynamics? Sure we could say the game is simple enough to understand but there should be a point where something should be locked and finalized. At the time of this post there are tests for a new autodraw, whats wrong with the current one? By changing autodraw in effect makes cards and the advantages they provide less attractive. Why change game dynamics to a point where it would confuse new players even more? One of the selling points for the game when I joined was how it was so similar to an actual card game and feel. I think everything should be kept simple. If changes *has* to be made give more options to the player, something where they could personalize the feel of the game. Different color settings, market prices shown in trade tabs, show ping rates, more game types, saving view settings or view preferences for example keeping drafts or sealed games minimized so it would look the same at logon, even phantom filter is not locked as before. Work on other ways to access the game, phone apps, portable or usb friendly version [[hopefully something that is similar to skype in a way that it could be used even behind some office or school restrictions]] where you could work on deck design and even test it on the go, add some game bots that players could chat with and has built in responses for questions and such, add some sort of tournament alarm so more players can come in to join. Those are just a few changes I would like implemented. Keep what players are familiar with, just improve the game by adding not taking away.

cheers


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 Post subject: Re: 'Where is this product going wrong?'
 Post Posted: Wed Mar 10, 2010 2:44 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
I know TFW is a great game and all, but I find that it's not the crazy MMO's that get me to awesome games, it seems to be.... well, lets put it this way. The old saying goes don't judge the book by cover. However, having a good looking cover also helps players get interested.

Few suggestions.
1) If you guys increase advertising, NEVER say the game is free. You still have to pay cash in order to get gold. And people are tired of BS MMO's shouting free in their faces.
2)Advertise on popular sites. I'm sure that you guys could waste at least a little money jsut to advertise on someplace like Kongregate or similar.

And then there comes the gameplay.
If it wasn't for Ugly Pug, I would've been just playng this as a Guest forever. But I did play the tutorial. My suggestion is that new players should be forced to play the tutorial. No tutorial=Discouraged=Leaving after your second match.
Winning the Tutorial=Feeling better= "Hey, maybe I can do this ok".
Eventually, they will be bold enough to fight experienced players, get their butt kicked, but at least they expected to lose someday.
We don't just want a story mode/campaign, we NEED a story mode/campaign. It's fun playing agaisnt other players, but take a look at games like WoW and all those other games. They have a story mode, why shouldn't we? It just seems to make a difference in some very hard way to describe.
Hope this helps, if it doesn't sorry I wasted your time jed.

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