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Atahualpa
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Post subject: Re: More Leagues Posted: Fri Apr 23, 2010 6:06 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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First off... dang, you rock, Jed. Secondly... I suddenly regret blowing all my golds on singles today... Thridly... I don't think I should be the one making those decisions, I'll still drop a few cents, however. The current schedule for domain league is fine with me. Five games per week seems to be sufficient and, at times, too much for most players from what I can see. What do I know, though, I've only been exposed to two domain leagues, so far. I'm leaning more towards one match per opponent per week as opposed to the two in domain, but that might not work out well with a small pool of participants. I guess we're stuck with two. I'd like to see an entry fee of 500g with the same payouts as domain. That seems to work fine for most people. With the entry fee, you receive three packs who's cards you keep. It would be nice if you could pick a domain to draw the cards from, just like domain. It would also be nice to be able to pick standard or Borderlands packs from the league. I don't think decks should be locked. This would provide additional avenues for strategy for those players with more cards as they try to make counters and predict their opponent's decks. I'm not sure how to handle phantoms and would like to hear other people's opinions. I lean towards allowing phantoms to give players with smaller collections a chance to change up their decks as well. Finally... dang, you rock, Jed. PS. Should be able to join late into the league similar to draft... primarily because I have to wait till after payday to get more gold
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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cuttingedge99
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Post subject: Re: More Leagues Posted: Fri Apr 23, 2010 9:29 pm |
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Joined: Tue Jan 19, 2010 1:29 am Posts: 53
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if you lock decks, then i would suggest not allowing people to watch matches... as then people would see who plays first and then make a deck against it. i'm fine with a league just like domain, but constructed instead of sealed.
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queeshai
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 2:45 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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so, based on what has been said so far, I expect this league to be just as well-populated as domain (with pretty much the same list of people) -- but to be much more competitive. I would expect to see the same decks that consistently do well in the EC.
I am assuming that the prize money in domain is to create an incentive for people to buy cards. why not just lower the price of buying cards? and make an option to buy a single-domain pack? the top players who consistently win domain (or any other new format with financial incentive to win) will obviously not like this idea ... but, really, trying to keep those vocal veterans happy at the expense of newer players keeps costing the game newer players.
once pack costs are reduced, you can have lots of different formats for tournaments with payouts more like brass -- i.e., not enough to make it worth cheating. for example, leagues based on rating ranges.
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Atahualpa
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 4:05 am |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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I'd love to see pack prices reduced
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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Psyclone
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 9:37 am |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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queeshai wrote: so, based on what has been said so far, I expect this league to be just as well-populated as domain (with pretty much the same list of people) -- but to be much more competitive. I would expect to see the same decks that consistently do well in the EC. I think you will lose the newer players. My guess is that Atahualpa is going to be more of the exception to the rule in regards to new players. I'm not saying it will be less populated/popular than domain, but I think you will see less newbies as we will have a huge handicap instead the level playing field in terms of resources that domain offers. Since the majority of players who play Domain are veterans, you're right, you probably will see the same list of people. I suspect you'll lose some newbies and pick up some veterans. If it is something that is easy to implement in the code, then there's probably no harm in giving it a shot. queeshai wrote: I am assuming that the prize money in domain is to create an incentive for people to buy cards. why not just lower the price of buying cards? and make an option to buy a single-domain pack? the top players who consistently win domain (or any other new format with financial incentive to win) will obviously not like this idea ... but, really, trying to keep those vocal veterans happy at the expense of newer players keeps costing the game newer players.
once pack costs are reduced, you can have lots of different formats for tournaments with payouts more like brass -- i.e., not enough to make it worth cheating. for example, leagues based on rating ranges. I think it's more important to keep the newer players happy than cater to the vocal veterans. This game caters to the veterans enough already. EC is free power/gold for most of the veterans. They might not win power in every EC, but many of the vets are winning 10-15 power or more per week. That's essentially 100-150g or more per week. I bet there's a few players who are making more than that too. Reduced costs: I enjoy Domain league, but it is really a 950g ($19) investment if you buy a pack of cards every week. As a newbie, that seems like a lot of money to be investing into a game once a month as most of us will be finishing in the bottom half for the most part. I highly doubt I'll be able to continue playing in Domain leagues at this rate. I'd love to see different variations of tournaments/leagues where I can get just a pack of cards or just a few random cards with entry fees in the 50-150g range. Right now the only options that offer cards cost 500g (or more if you buy weekly packs in domain). Tournaments/Leagues based on rating ranges: This is something I would love to see. As a new player, I enjoy the challenge of playing the better players. However, this game is highly skill- and experience-based (hich is good), but it would also be nice to be able to play tournaments against people in my same skill/experience range where I have a fighting chance. I think ratings-based tournaments/leagues would be awesome if it could be implemented. Unfortunately, I think you would see a ton of higher ranked players making alternate accounts or sandbagging to vulture off of the lower players. Policing this would be very tough to near impossible.
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Psyclone
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 11:07 am |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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This might be a discussion for a different topic/thread, but it has been mentioned a few times in here already, so here goes.
As much as I love this game, it seems like the price of cards in the market seems to be through the roof, which I'm sure is strongly correlated to the price of a pack of cards. As a new player, it's scary how much they cost. Yes, I know you can build a weenie/discount deck for cheap, but how many new players actually want to play one of these decks?
I haven't been playing long, but I heard from everyone I've talked to that cards in the market didn't used to be anywhere near this expensive. From what I understand, the economy has been thrown off by the elimination of gold from ladder matches. Since gold is no longer being given away for free in ladder, gold is harder to come by and the value of the gold has gone up, ie - inflation. FYI, I'm not trying to promote giving out gold again via ladder.
If this is not what caused the inflation, can someone explain what did?
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jed
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 11:31 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I don't think the price of cards in the market has gone up? I can check I suppose. I think the price of cards in the market has always been too high. in fact I bet you can just rip packs and sell them on the market and make a profit.
Also if there is less gold in circulation it should make cards cheaper rather than more expensive. Inflation is caused by an increase in money supply.
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Psyclone
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 2:18 pm |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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jed wrote: I don't think the price of cards in the market has gone up? I can check I suppose. I think the price of cards in the market has always been too high. in fact I bet you can just rip packs and sell them on the market and make a profit.
Also if there is less gold in circulation it should make cards cheaper rather than more expensive. Inflation is caused by an increase in money supply. You're right, an increase in money supply can cause inflation. I took 3 economy courses in college (1 in undergrad and 2 in grad school) and they were all 3 my least favorite classes. I'm sure I said it all wrong or was unclear at the point I was trying to get across. I was trying to refer to the value of the dollar (or gold in this case). I grabbed this from Wikipedia: "In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the price level rises, each unit of currency buys fewer goods and services; consequently, annual inflation is also an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy."This is the point I was trying to make. Maybe I'm still saying it incorrectly, but hopefully you get the point I'm trying to make. Either way, I probably should have consulted the wiki before making the post given my disdain for economics. I don't personally know if the market prices have increased or not, but everyone keeps telling me the cards are a lot more expensive in the market now. There is someone, you probably know who I'm talking about jed, that bought a bunch of packs recently and has been keeping a database and running statistics on how much he was getting per pack in the market. As of yesterday, he said he was getting about 90-100g per pack on average. He had a bunch of packs that were only worth about 60g, but then he also got some worth 300g+, but said it all averaged about to about 90-100g in the end. I know he bought a whole bunch of packs and had 20 pages of history of card sales from them. Nevertheless, since the value is tied directly to which uncommons and rares you pull from the pack, this was probably not a big enough sample size to claim that 90-100g is that actual range, but it's probably not that far off if his numbers were accurate.
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Atahualpa
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 3:37 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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New thread, please...
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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jed
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Post subject: Re: More Leagues Posted: Sat Apr 24, 2010 4:45 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Sorry just one last post about it :)
I just checked and this is low: Average Price Common: 2.3118 Average Price Rare: 24.5000 Average Price Rare: 99.2101 Average Price Odd: 70.0000 so a pack is: 99+24*3+2.3*10+2.3*.9+70*.1 or 203.07 This is to buy though. To sell it would be: about: 94+23*3+1.3*10+1.3*.9+66*.1 or 183.77
So get buying packs. It is gold positive!
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