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cuttingedge99
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Post subject: deck building suggestion Posted: Fri Apr 23, 2010 9:09 pm |
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Joined: Tue Jan 19, 2010 1:29 am Posts: 53
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decks should not allow more than 1 basic building in a domain. since autodraw creates basic buildings in the game, i see no reason to have more than 1 basic domain building. i think this hurts newbies deck building skills. i suggest on the army save screen, making a message saying only 1 basic building per domain allowed. and not allow more than 1 basic building per domain.
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Atahualpa
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Post subject: Re: deck building suggestion Posted: Fri Apr 23, 2010 9:17 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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True that, for the longest time, I had had multiple basic buildings in my deck.
PS. Shame on those vets that looked at my deck and didn't tell me I only needed one... stop looking at my deck!
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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Psyclone
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Post subject: Re: deck building suggestion Posted: Fri Apr 23, 2010 10:30 pm |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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I just found out.
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Ugly_Pug
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Post subject: Re: deck building suggestion Posted: Sat Apr 24, 2010 1:07 am |
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Joined: Fri Jul 03, 2009 9:50 pm Posts: 132
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I disagree. I admit it is a waste of deck space to have 4 basic buildings of a given domain... probably even 3. But there are reasons to have more than 1 basic building in a deck. For example... Suppose I am playing CI and I have 1 Keep, 1 Trade Routes, and 1 Diplomat. I will draw the Keep, then Trade Routes and the Diplomat for 3 domain. Autodraw will give me no more Keeps, but I unless have non-domain giving buildins in my deck I will be unable to expand. You can repeat the exercise with Chaos and Faceless Lord/Vessel of Cathil, Elemental and Weathervane, and MF and Hardack's Throne. Maybe others, but that is enough to illustrate my point.
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cuttingedge99
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Post subject: Re: deck building suggestion Posted: Sat Apr 24, 2010 2:16 am |
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Joined: Tue Jan 19, 2010 1:29 am Posts: 53
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Pug,
I will have to respectfully disagree with you. The situation you are describing would be applicable a very very small percent of the time. True, you can use a basic building to expand. However, every domain has common buildings which are better options. Most of the time, a new player gets frustrated drawing a basic building when they dont need one. Also, forcing a new player to only be allowed one basic building per domain would teach them about autodraw.
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queeshai
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Post subject: Re: deck building suggestion Posted: Sat Apr 24, 2010 2:33 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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I'm with Pug on this one -- there are several strategic reasons I can think of for having more than one basic (of a type) in a deck. probably 10-20 percent of my decks have this, and often for different reasons.
I do think this is a valid issue though. my suggestion would be to rework the three default decks to have only one basic of each type. those are essentially the prototype decks that new players should be learning from.
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Sunyaku
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Post subject: Re: deck building suggestion Posted: Sat Apr 24, 2010 3:49 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I also agree with Pug.
When the feature was first implemented, I continued to keep some "extra" buildings in my deck, and I was one of the people who didn't complain about the implementation of the changes... because they didn't really affect me.
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Psyclone
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Post subject: Re: deck building suggestion Posted: Sat Apr 24, 2010 11:45 am |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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I'm with Pug too. I got burnt twice tonight in Free Sealed because I didn't have enough other buildings. Once was definitely because I had Weather Vane and Diplomat, which happened in both of my sealed losses for that tournament.
Another time I had a ton of 1 and 1X domain cards in my hand so I wasn't drawing buildings because I had all the domain I needed to play the cards currently in my hand.
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