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Campaign Only Entities
http://thefarwilds.com/forum/viewtopic.php?f=11&t=1906
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Author:  Zblader [ Thu May 06, 2010 8:35 pm ]
Post subject:  Campaign Only Entities

I think it might be interesting if we created certain cards that could only be implemented in campaign and scripts, but it couldn't be obtained in game through normal means.

Rogue Flux Ent is the only card that is like this at the moment, due to the fact it has no rarity and therefore can't be obtained normally. Copy and paste this ingame to check it out :

{C,Rogue Flux Ent}


Any suggestions?

Author:  Zurken [ Fri May 07, 2010 10:08 pm ]
Post subject:  Re: Campaign Only Entities

I was so disappointed when this card wasn't part of the new edition eventually :(
Wanted to play with it soo much ...

but sounds like a good idea, except that you'd have to write it somewhere, in BIG letters, otherwise you'd be explaining it dozen times a day, at least.

Author:  Zblader [ Sat May 08, 2010 3:55 pm ]
Post subject:  Re: Campaign Only Entities

This might be a good tiem to test multi-domain cards as well.

Author:  Zblader [ Thu May 13, 2010 8:45 pm ]
Post subject:  Re: Campaign Only Entities

Bump!

Author:  Zblader [ Sun May 30, 2010 2:06 pm ]
Post subject:  Re: Campaign Only Entities

I'm going to start pushing this idea again because of a few reasons:

1) The suggestion of a handicap system by Dublone1870 (use of some of the weaker script-only entities might be helpful, makes choice of handicap more interesting).
2) The fact that people and scripters are constantly coming up with new ideas for scripts. (eventually you may need to introduce new cards to keep up with the growing ideas but people aren't sure if they're OP or UP)
3) This idea is in 2nd place at uservoice with 12 votes (Unesscessary Guilds and Return the Wilds are tied for 1st with 15, w00t w00t! ^_^ )

Support this idea plz! :D

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