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 Post subject: map generator
 Post Posted: Wed May 12, 2010 9:23 pm 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I think it would be good if one is guarranteed to have at least one of each terrain type on on the map. This is because some cards needs special land types to work, like wayward alp, scum shambler, etc. Just played three games with my new wayward alp deck, and only one of the maps had a mountain on it. The deck would not be very good if I had to add some terrainfixing cards, and it isnt very good now that I can get unlucky with the terrain.


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 Post subject: Re: map generator
 Post Posted: Wed May 12, 2010 11:41 pm 
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Joined: Sat May 30, 2009 10:31 pm
Posts: 188
I agree.I've played zwars with phoenix in deck and no mtns the whole zwar. I understand the cards being limited by terrain, but to be made useless so often is just ridiculous.


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 Post subject: Re: map generator
 Post Posted: Thu May 13, 2010 3:49 am 
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Joined: Mon Mar 29, 2010 2:37 am
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Exceptionally powerful cards need exceptionally restrictive drawbacks. You want to run these cards in deck you have to be prepared for that. How many decks outside of DL (aka borken) are prepared to handle a Phoenix, anyway?

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 Post subject: Re: map generator
 Post Posted: Thu May 13, 2010 5:31 pm 
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Chaos can break phoenix, CI can use linkirs+exalted ones or trebs, Sylvan can ascent and keep the enemy low domain or use charm, ele can spontaneous combustion,lightning bolt, 2 damage+sunburst.To name a few. But how is wayward alp so "Exceptionally powerful" that you have to hope and pray you can get a mtn? Also I think the restriction of phoenix is that it is 3 domain and 7 flux, having a mtn shouldnt be the main restriction to this card.


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 Post subject: Re: map generator
 Post Posted: Fri May 14, 2010 1:24 am 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
Moving buildings around is a pretty powerful tactic... yaron and I have beaten each other resoundingly over our last few games because of it.

Whole decks are built around Whorls, Wayward Alps actually have no restrictions once played, where a whorl requires you to both create oceans and/or have a Sail. Is it such a crime to go and try to create your own mountains for this ability? Whorl players do it with oceans...

Lets toss the question back to you.

Whorl decks... they create their own oceans...
Loyal Wilds decks... they create their own forests...
Dust Devil decks... they create their own deserts...

What makes Wayward Alps so weak that you have to be guaranteed a location to play it on? Perhaps the fact that after it finds a single mountain, it doesn't need any others, unlike the other named cards which require you to build more of their terrain. Hm, doesn't that make Alps more powerful?

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 Post subject: Re: map generator
 Post Posted: Fri May 14, 2010 1:58 am 
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Joined: Thu Nov 26, 2009 4:10 am
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Atahualpa wrote:
Lets toss the question back to you.

Whorl decks... they create their own oceans...
Loyal Wilds decks... they create their own forests...
Dust Devil decks... they create their own deserts...

What makes Wayward Alps so weak that you have to be guaranteed a location to play it on? Perhaps the fact that after it finds a single mountain, it doesn't need any others, unlike the other named cards which require you to build more of their terrain. Hm, doesn't that make Alps more powerful?


Well, I'd actually say the only one that underperforms to alp is the Whorl. Both can move into water, but Alps doesn't have whorl's limitations. Dust Devil and Arid Enroachments simplify the problem of new desert, so it's not that bad off. And Loyal Wilds..... well, let's just say this is the Sylvan Turmoil + Freehold, just more domain and flux and actual control.

And I say one other thing. If you know your opponent uses phoenixes/ other terrain specifics to spawn creatures and there's only 1 or two patches of that terrain nearby, stand on it. It forces your opponent to try to go to your side of the map.


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