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 Post subject: new game mechanic/keywords
 Post Posted: Sun Aug 22, 2010 9:57 pm 
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Joined: Tue Aug 10, 2010 4:44 am
Posts: 16
These are supposed to be simple additions to the game (for the ppl making changes)

Piercing. Peirceing damage can't be prevented by armor. The ability itself costwise would be the equivilent of +1 damage for long range units and +2 for short range. Naturally piercing weapons would require a powerful source and would most likely come from a projectile. As an additional cost to the user of pierce attacks they will often be paying for being prepared for something they don't need necessarily. They will be more vunerable to rush tactics in otherwords.


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 Post subject: Re: new game mechanic/keywords
 Post Posted: Sun Aug 22, 2010 10:03 pm 
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Joined: Tue Aug 10, 2010 4:44 am
Posts: 16
Momentum. If a creature moved at least 4 spaces before attacking another creature it gets +1 attack till end of turn or something. Seriously, hellcat rushes in like rolling thunder and another hellcat just got summoned and is just sitting around... And they both do the same damage


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 Post subject: Re: new game mechanic/keywords
 Post Posted: Sun Aug 22, 2010 10:08 pm 
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Joined: Tue Aug 10, 2010 4:44 am
Posts: 16
Grounder. If an aloft creature was damaged by this creature this turn it is no longer aloft this round.

I would give this ability to mud mugi or any other creature that seems like it would make flying troublesome.


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 Post subject: Re: new game mechanic/keywords
 Post Posted: Mon Aug 23, 2010 3:56 pm 
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Joined: Mon Mar 09, 2009 4:07 am
Posts: 17
I've often wished for a ground creature that could melee aloft figures. Something to trump thistle falcons which have always been the undisputed 1 domain champions.

I picture the creature being a frog of some sort, or a desert wurm...


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 Post subject: Re: new game mechanic/keywords
 Post Posted: Mon Aug 23, 2010 7:22 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Giant: Not affected by terrain costs (but creatures with this trait will normally have low speed). Can melee air.

Cloak(x) Figure is not revealed to opponent unless within X distance of an enemy figure.
viewtopic.php?f=3&t=1760

Ally : Although the creature's caster and technical controller is you, the creature is controlled by the ai with a certain behavior.
viewtopic.php?f=3&t=2018

Hero: Only 1 entity with Hero can exist under your control at any given time. This card cannot switch control. Also, hero's name is replaced with the name of the controller (sort of like you put yourself on the board.)
viewtopic.php?f=3&t=1619


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 Post subject: Re: new game mechanic/keywords
 Post Posted: Mon Aug 23, 2010 7:28 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Prophetic: A random hex is revealed each turn by this creature.

Disarming: Attacks from this creature will cause the target to lose 1-3 random tokens.

Dispelling: Cannot be targeted by spells.

Disenchanting: Cannot be target by enchants.


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