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kingdom
http://thefarwilds.com/forum/viewtopic.php?f=11&t=2195
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Author:  CaveTroll [ Tue Oct 05, 2010 6:58 pm ]
Post subject:  kingdom

I know jed is taking a break from this game, but if he or someone else could take away the Caravan of Dreams and Hunting Grounds it could be a funny little thing to do:) It would also be fun if people didnt make Kingdom that is impossible to beat. It is fun that they are hard, but not too hard.

If we could get the old Ai back too that would be great. The new one cant place buildings in smart places.

Author:  Zblader [ Tue Oct 05, 2010 8:49 pm ]
Post subject:  Re: kingdom

Agreed with the caravan and the hunting grounds. Removing Null Stone would be nice too, because the small space of a Kingdom basically turns it into a World Enchant. Someone should also limit how many copies of a card you can have in the Kingdom, because a map filled with the same weenies is a common sight I've seen.

Agreed on the old AI coming back too. If possible, give it the code to use enchants please!

Author:  Zurken [ Wed Oct 06, 2010 9:01 pm ]
Post subject:  Re: kingdom

Zblader wrote:
Someone should also limit how many copies of a card you can have in the Kingdom, because a map filled with the same weenies is a common sight I've seen.


Problem is, you cannot place there 2nd domain so you are left only with weenies .. :(
(Trying this cost me 2k acorns ..)

Author:  Zblader [ Wed Oct 06, 2010 9:41 pm ]
Post subject:  Re: kingdom

Zurken wrote:
Zblader wrote:
Someone should also limit how many copies of a card you can have in the Kingdom, because a map filled with the same weenies is a common sight I've seen.


Problem is, you cannot place there 2nd domain so you are left only with weenies .. :(
(Trying this cost me 2k acorns ..)


Ouch... I didn't know that. :( Someone fix that too!

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