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Deckbuilding & Play Dialoge and Suggestions
http://thefarwilds.com/forum/viewtopic.php?f=11&t=245
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Author:  Zycomancer [ Sat Nov 08, 2008 8:27 am ]
Post subject:  Deckbuilding & Play Dialoge and Suggestions

This is the real issue i think most people are having with the game, currently there is no suggestions on how to assemble a good deck, draft or otherwise, by basic premise ive kept my spells to only those that kill or imprison creatures or grant increadable boons, like bouancy, aloft combat in this game must be dealt with, to build an army without a way to deal with aloft creatures is to lay down your sword. I have also kept my buildings on the low side running about 8 cards out of it as buildings for two clans. my deck is made from the clans i had the best access to creatures particularly one domains, which lead me to play elemental dark ones. I have a few small aloft creatures, and some mid size creatures, the only large scale creatures i have are two demons, with triple dark domain requirement, although i always see one i cannot often play them, as far as draft goes i think you should play to get 4 points of domain total. Expecting high numbers of double domain or triple domain is going to be disapointing. I have found dropping creatures as fast as possable and running into the fray, this keeps my opponute dealing with my creatures, preventing them from early expansion, if they invest in a building they are helpless as i take a hold on board possition, i usualy dont drop a second structure till several turns in, usualy not until i run out of other cards to play. I focus on containing my opponutes forces as much as possable and slowly expand my realm with the left over points, or when my opponute runs out of power to stand against me. This is what i have been doing and it has been working quite well for me. Lets here what else people are doing

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