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jed
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Post subject: Balance Week Posted: Fri May 21, 2010 5:08 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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We are re-balancing a few cards. We are mainly improving weak cards but there are few that we are nerfing also. This re-balance will take place over the course of this week. IMPORTANT: these cards are all subject to change again before next Friday so beware buying or selling them before that.
NERFS: Altar of Ix. Dim to use Crypt Doctor. Can only use once a round. Carrion Feeder. 3DX Course of Destiny. 1 flux to reattach Ord Beast (-1 hp) Sigvatr's Arena (must be placed in uncontrolled space) Tap the Flux Line: 3MMX Cathedral: 4hp Dispel Flux: 4XX
BUFFS: - Zeppelin Raiders (Spawn in Revealed Space. removed at 3 tokens. 4XX 3 hp 2 speed) - Power alteration (2X Enchant your Figure {I,dim.png} : Change domain given by enchanted figure. Draw a card when cast.) - Electric Storm (-1 cost) - Planar Intersection Fire (2EX) - Dryad: (-1 cost) - Scry Pool: 1X {Flux,1}: Reveal all spaces within 1 of target space until you play this ability again. - Observatory: 4 hp {I,dim.png}: Target space and all adjacent are revealed to you until the end of the round. No longer gives domain. costs 2IX - The Nothing (made odd. -1 cost) - Brigade of the Righteous (no cost to use) - Snooping goblin (+1 speed, +1 Vision) - Ronk's Factory (-1 cost) - Alpine Spirit (Mountainstride) - Caravan of Dreams (+1 vision) - Woodland Link (-2 cost) - Beckon the Bones (can take any corpse) - Decomposition (All Corpses on target land space are removed. That space becomes a forest. If this removes at least one corpse draw a card.) - Micro techtonics (-1 cost) - Cloud Tether (-1 cost) - Defection (Random Creature with X or less flux cost from Target Opponent's Army comes into play under your control by your Base.) - Treetop Dominion (autodraws costs 5. Gives {D,1,1} Domain if at least 5 forests are revealed to you, otherwise one random desert or grass space you can see is {A,Greened} at the end of the round." ) - Tilting Grounds (no limit on the number of attack tokens) - Ice sheet (Can place 3 of them)
Random change: Subject of Loathing (made rare) Course of Destiny (made rare)
Please test out the new cards and let me know if you think I made any too strong.
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Atahualpa
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Post subject: Re: Balance Week Posted: Fri May 21, 2010 5:15 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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queeshai
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Post subject: Re: Balance Week Posted: Fri May 21, 2010 5:35 pm |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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jed wrote: - ice sheet (Can place 3 of them) does the game handle infinite loops caused by all hexes bounded by figures being enchanted by ice sheets? (note, this issue isn't new with the proposed change, but more likely now). jed wrote: Random change: Subject of Loathing (made rare) ugh, so after all the talk about NP being OP and making the game less fun to play ... the patch is going to make NP even more powerful by adding 10x as many subject of loathings to the game?
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jed
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Post subject: Re: Balance Week Posted: Fri May 21, 2010 5:57 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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The odds of getting a rare or an odd are the same. So it shouldn't change how many subject of loathings there are in the world.
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yaron
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Post subject: Re: Balance Week Posted: Fri May 21, 2010 6:37 pm |
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Joined: Tue Jul 28, 2009 1:47 am Posts: 150
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I thought there was an Odd in 1 out of 10 packs (and 1 rare in every pack)?
Granted, there are 5 times as many different Rares as there are Odds, but that would still make each individual Rare twice as common as each Odd.
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Psyclone
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Post subject: Re: Balance Week Posted: Sat May 22, 2010 6:19 pm |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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Already played 2 games against Zepplin Raiders and I'll be the first one to say that this card is OP now that it now spawns anywhere.
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jed
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Post subject: Re: Balance Week Posted: Sat May 22, 2010 7:03 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Yeah it was definitely the one I was most worried about making OP. If anyone has made a good deck with these please play me with it.
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Psyclone
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Post subject: Re: Balance Week Posted: Sat May 22, 2010 10:00 pm |
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Joined: Thu Jan 07, 2010 10:41 pm Posts: 83
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I played two games against Monyx and he got one out in both games in my controlled space by my initial building. He took out 2 buildings in both games with just 1 of them. With their high health they were pretty hard to take out relatively early in the game. I think people will start putting these in a lot of decks.
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Themist
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Post subject: Re: Balance Week Posted: Sun May 23, 2010 1:17 am |
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Joined: Tue Mar 24, 2009 2:57 am Posts: 93
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Zepplin Raider is a bit much...lol...Love that they got a boost, but a little too much.
Suggestions...
Have them not be able to attack non-aloft buildings...
Up the amount of tokens, but make it combined actions between the two players, would make opponent to take action just to destroy raiders...
*shrugs*
Thoughts people!!!!
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jargon
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Post subject: Re: Balance Week Posted: Sun May 23, 2010 3:47 am |
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Joined: Wed Oct 29, 2008 5:47 pm Posts: 49
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zepplin raiders:
attack: 3 defense: 10 can't be the target of spells or abilities you control
whenever raiders does damage, he does that much damage to himself.
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