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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 8:21 pm 
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Joined: Thu Apr 02, 2009 4:33 pm
Posts: 50
Yeah Keyser, in MtG they just ban them... I had 10 skullclamps, each cost 10$, they banned it - 100$ down.


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 8:30 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 950
Would it be possible to offer an exchange? i.e. "because we changed all the cards, you are allowed to trade in those cards for the equivalent cards in other domains"? or perhaps "because we changed the cards, you can sell them back to us for their gold value". I'd gladly sell back most of my Sylvan cards for the pre-"balancing" value, and then go buy MF cards instead. Heck, I'd even be happy with "sorry for making your cards Sylvan and Elemental cards not worth as much, have a Domain game on us".

I'm all for a balanced game, but not for balancing changes that will cause me to lose invested money. What is my incentive to continue putting money into this game if things can change that cost me money, make my cards less desirable or wanted, or end me up with sets that lots of people don't like.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 8:31 pm 
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The Dark Platypus
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p.s. Jed, you said you knew people that just left the game because Sylvan was overpowered. I've had several people tell me they are planning to leave because they weren't "impressed" with the changes.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 9:42 pm 
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Joined: Thu Apr 02, 2009 4:33 pm
Posts: 50
Keyser, I would understand the whining if sylvan now sucked. But it does not.


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 9:51 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Yeah, Hithlum gave me no chances in last MC with his sylvan deck :(


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 10:07 pm 
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The Dark Platypus
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Posts: 950
It's more the principal of the thing.

If I go to a store and spend money on something, I fully expect that what I bought will stay the same (or I know what sorts of changes mights happen).

For example. If I buy a puppy, I know, in advance, that it will not always be the same. It will become a larger dog.

But if I buy a deck of cards, I know they are always going to be those same cards. The text on them is not going to change. A Queen of Spades will forever be a Queen of Spades.

The Far Wilds cards did not come with a disclaimer saying "these cards may change in the future depending on the whims of the creators".

The truth of the matter is that it means that we invested money in something that is no longer what we payed for.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 10:20 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 950
Don't get me wrong. I really like this game.

I'm basically frustrated by the fact that I'm on a tight budget and I can't go spending money on something on whims. I have to work towards what it is that I want and spend money on that.

If those things are going to be changing on me, it means that time that I spent trying to get a good sylvan/elemental deck is now wasted. Those cards I got or invested in or traded for, etc, aren't the ones needed anymore.

It's money down the drain, and that's why I'm worried about spending more money on the game.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 10:37 pm 
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Joined: Tue Jun 23, 2009 11:32 am
Posts: 22
kash wrote:
Oh, and for an answer to MF enchants, I'm a fan of the silver stagg. Fits is pretty much any deck and is a solid creature even if you don't need his ability. I don't think those enchants need much of an answer though; I don't even run them anymore. When the perfect play situation comes up they are great, but they tend to clog your hand on a bad draw. As an additional option for training, for Elemental you can use Icy Encasement on an annoying creature (no standard Ele deck should be without 3)

Does the stagg actually work like that? I mean, if you move the stagg next to opponent's Fort that has, say 7/13 health with an iron gate, does the building get destroyed at end of round? I didn't realize the moment at end of round, when destruction of 0 or less health stuff gets checked, counts as end of an action... I suppose then it works against desolation totems and claimed with bloods as well?


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 Post subject: Re: Balancing Changes
 Post Posted: Tue Jul 28, 2009 11:20 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Yeah Stagg works like that.

Keyser: I'll try to think of something that will make up for the changes.


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 Post subject: Re: Balancing Changes
 Post Posted: Wed Jul 29, 2009 3:14 am 
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Joined: Wed May 06, 2009 8:48 pm
Posts: 23
Jed: Think of something quick. I have a buyer lined up. But if you come up with something to make up for the changes... then I wouldn't be selling. I love the game. Just didn't like the changes is all.


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