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 Post subject: Change log
 Post Posted: Fri Apr 04, 2008 9:40 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
I'll use this thread to post a change log of what gets fixed in each update.


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 Post subject: Re: Change log
 Post Posted: Fri Apr 04, 2008 10:03 pm 
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* Vision 0 buildings no longer giving control.
* Great oak could move other players unit.
* Lobby chat entry box now has focus when you start up
* fixed black screen when you started watching a battle
* fixed crash when you watched the same battle twice
* fixed models going into hills when attacking
* added new spell effect
* Now indicates special things like location of tortured ghost corpse when you mouse over the permanent.


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 Post subject: Re: Change log
 Post Posted: Wed Apr 09, 2008 9:27 pm 
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* updated our ogre version
* added sound support (still no sound effects though)
* fixed problem with bards inspiration
* Changed images for selected/dimmed/undimmed/actable states
* pitches the map only if you are holding down Alt
* right click a permanent on the map to get the attribute definetions
* remember the last card you were over before terrain. So the big card reverts to that card when you are no longer over terrain.
* Make unaligned cards able to use any combo of domain level.
* Fixed disenchanting world enchantments
* Autosubmit is now an option
* Added option menu
* Fixed copy out of chat

* changed Barrier Peaks
* made Iron Gate cost 2M


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 Post subject: Re: Change log
 Post Posted: Fri Apr 11, 2008 12:24 am 
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* improved watching screen
* made changes to support tournaments


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 Post subject: Re: Change log
 Post Posted: Sat Apr 12, 2008 3:26 pm 
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* More changes to support tournaments
* telling users how much time they have left if it is a timed game
* fixed bug with silver stagg and loyal wilds
* games default to timed with 40 min per player
* hermit allowed to be placed on building
* charm fixed

* great oak lost a HP


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 Post subject: Re: Change log
 Post Posted: Mon Apr 14, 2008 6:10 pm 
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* battle details in waiting room now

Fixed small bugs with:
* mis-scribed circle
* Prospectors
* Treeherd
* Negate
* Greatbow
* Great Oak

* Glided Organ lost HP


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 Post subject: Re: Change log
 Post Posted: Mon Apr 14, 2008 11:24 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
* fixed clock running down before game is started

Game play changes:
* You can no longer place things that spawn in a particular terrain in enemy control territory.
* alternate construction site see viewtopic.php?f=1&t=44


* Tree Mother nerfed
* Steam charge less hp
* great oak, heart of mtn, earthworks, Acmar's Disruptor all lost 1 hp
* Shroud of Blackness costs 1 more flux
* sinkhole no longer works with your own construction sites


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 Post subject: Re: Change log
 Post Posted: Tue Apr 15, 2008 5:47 pm 
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* added victory condition to game setup
* map revealed at end of game
* added a lot of new models

* made great oak dim (to prevent mis-scribed circle by your great oak cycle of madness!)


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 Post subject: Re: Change log
 Post Posted: Wed Apr 16, 2008 8:18 pm 
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* invalid hexes now contour to the terrain
* default glory is now 15 (I just want to see how this goes for a while)
* maybe fixed crash on some systems

* Tortured ghost bug

* nerfed loyal wilds
* changed how the nothing works
* added Planar Rift


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 Post subject: Re: Change log
 Post Posted: Thu Apr 17, 2008 5:55 pm 
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Joined: Tue Jan 08, 2008 2:07 am
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* added new round sound effect (You can turn it off in options)
* fixed bug with negate, possession

* made levy corps and geomantic trickster abilities cheaper
* changed planar rift and necro to avoid exploits


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