theFarWilds.com
http://thefarwilds.com/forum/

Balance Week
http://thefarwilds.com/forum/viewtopic.php?f=12&t=1963
Page 1 of 7

Author:  jed [ Fri May 21, 2010 5:08 pm ]
Post subject:  Balance Week

We are re-balancing a few cards. We are mainly improving weak cards but there are few that we are nerfing also. This re-balance will take place over the course of this week. IMPORTANT: these cards are all subject to change again before next Friday so beware buying or selling them before that.

NERFS:
Altar of Ix. Dim to use
Crypt Doctor. Can only use once a round.
Carrion Feeder. 3DX
Course of Destiny. 1 flux to reattach
Ord Beast (-1 hp)
Sigvatr's Arena (must be placed in uncontrolled space)
Tap the Flux Line: 3MMX
Cathedral: 4hp
Dispel Flux: 4XX

BUFFS:
- Zeppelin Raiders (Spawn in Revealed Space. removed at 3 tokens. 4XX 3 hp 2 speed)
- Power alteration (2X Enchant your Figure {I,dim.png} : Change domain given by enchanted figure. Draw a card when cast.)
- Electric Storm (-1 cost)
- Planar Intersection Fire (2EX)
- Dryad: (-1 cost)
- Scry Pool: 1X {Flux,1}: Reveal all spaces within 1 of target space until you play this ability again.
- Observatory: 4 hp {I,dim.png}: Target space and all adjacent are revealed to you until the end of the round. No longer gives domain. costs 2IX
- The Nothing (made odd. -1 cost)
- Brigade of the Righteous (no cost to use)
- Snooping goblin (+1 speed, +1 Vision)
- Ronk's Factory (-1 cost)
- Alpine Spirit (Mountainstride)
- Caravan of Dreams (+1 vision)
- Woodland Link (-2 cost)
- Beckon the Bones (can take any corpse)
- Decomposition (All Corpses on target land space are removed. That space becomes a forest. If this removes at least one corpse draw a card.)
- Micro techtonics (-1 cost)
- Cloud Tether (-1 cost)
- Defection (Random Creature with X or less flux cost from Target Opponent's Army comes into play under your control by your Base.)
- Treetop Dominion (autodraws costs 5. Gives {D,1,1} Domain if at least 5 forests are revealed to you, otherwise one random desert or grass space you can see is {A,Greened} at the end of the round." )
- Tilting Grounds (no limit on the number of attack tokens)
- Ice sheet (Can place 3 of them)

Random change:
Subject of Loathing (made rare)
Course of Destiny (made rare)

Please test out the new cards and let me know if you think I made any too strong.

Author:  Atahualpa [ Fri May 21, 2010 5:15 pm ]
Post subject:  Re: Balance Week

:D

Author:  queeshai [ Fri May 21, 2010 5:35 pm ]
Post subject:  Re: Balance Week

jed wrote:
- ice sheet (Can place 3 of them)

does the game handle infinite loops caused by all hexes bounded by figures being enchanted by ice sheets? (note, this issue isn't new with the proposed change, but more likely now).

jed wrote:
Random change:
Subject of Loathing (made rare)

ugh, so after all the talk about NP being OP and making the game less fun to play ... the patch is going to make NP even more powerful by adding 10x as many subject of loathings to the game?

Author:  jed [ Fri May 21, 2010 5:57 pm ]
Post subject:  Re: Balance Week

The odds of getting a rare or an odd are the same. So it shouldn't change how many subject of loathings there are in the world.

Author:  yaron [ Fri May 21, 2010 6:37 pm ]
Post subject:  Re: Balance Week

I thought there was an Odd in 1 out of 10 packs (and 1 rare in every pack)?

Granted, there are 5 times as many different Rares as there are Odds, but that would still make each individual Rare twice as common as each Odd.

Author:  Psyclone [ Sat May 22, 2010 6:19 pm ]
Post subject:  Re: Balance Week

Already played 2 games against Zepplin Raiders and I'll be the first one to say that this card is OP now that it now spawns anywhere.

Author:  jed [ Sat May 22, 2010 7:03 pm ]
Post subject:  Re: Balance Week

Yeah it was definitely the one I was most worried about making OP. If anyone has made a good deck with these please play me with it.

Author:  Psyclone [ Sat May 22, 2010 10:00 pm ]
Post subject:  Re: Balance Week

I played two games against Monyx and he got one out in both games in my controlled space by my initial building. He took out 2 buildings in both games with just 1 of them. With their high health they were pretty hard to take out relatively early in the game. I think people will start putting these in a lot of decks.

Author:  Themist [ Sun May 23, 2010 1:17 am ]
Post subject:  Re: Balance Week

Zepplin Raider is a bit much...lol...Love that they got a boost, but a little too much.

Suggestions...

Have them not be able to attack non-aloft buildings...

Up the amount of tokens, but make it combined actions between the two players, would make opponent to take action just to destroy raiders...

*shrugs*

Thoughts people!!!!

Author:  jargon [ Sun May 23, 2010 3:47 am ]
Post subject:  Re: Balance Week

zepplin raiders:

attack: 3
defense: 10
can't be the target of spells or abilities you control

whenever raiders does damage, he does that much damage to himself.

Page 1 of 7 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/