theFarWilds.com
http://thefarwilds.com/forum/

3rd weekly balancing
http://thefarwilds.com/forum/viewtopic.php?f=12&t=362
Page 1 of 1

Author:  jed [ Sun Nov 30, 2008 12:19 am ]
Post subject:  3rd weekly balancing

A lot of changes this week. The most important change is to the Pantheon. Before people were able to get higher level Unaligned cards out way too early since this was counting as 2 levels of unaligned domain. Now it will only count as 1.

*******
Charm: now an enchantment

Cinder Mogi: now undims all creatures that come into play in sight of mogi not just yours.

Abrixian Sparker: added 1 flux to the cost of ability

Drain Blood: Only drains living creatures and drains friendly creatures as well now.

Humiliation: -(2+2/X) glory instead of -X glory

Alabaster Pantheon: Now toggles between giving you either domain rather than giving you both at once.

Fireball: Increased Flux Cost by 1

Mogi Nest: lost a HP

Fire Beetle: Ability costs 1 more flux

Tales of Yore: only gives 1 glory at the end of the round

Coldsnap: Costs one more flux

People's Champion Changed.

Mosslight Slor: Ability heals 5 instead of 4

Crypt Doctor: Only heals what the sacrificed creatures Max HP was.


Fixed bugs in:
Fireball, Null Stone, Negating Construction site

(These should be live in 1 hour)

Author:  MistStlkr [ Sun Nov 30, 2008 2:09 am ]
Post subject:  Re: 3rd weekly balancing

Lots of work. Thanks guys!

Author:  mindstheatre [ Sun Nov 30, 2008 2:20 am ]
Post subject:  Re: 3rd weekly balancing

Mild typo on the People's Champion card text, but love the changes!

Author:  Zycomancer [ Sun Nov 30, 2008 7:02 am ]
Post subject:  Re: 3rd weekly balancing

well, thats killed my deck.

Fireball does not need tweeked, its good damage, but its slow, cant hit water, can be dispelled and must be cast from buildings, having above a turn flux load to play this takes it from at least being good at weakening buildings to shooting dead air. If any spell needs weakened it would be lightning not fireball. And now cinder mogi is wrecked too.
I don't think the cost 1 flux to undim is sufficent on our salamander friend either.

Mogi nest needs drop to 3hp, and mahal needs a domain. Fireball and cinder did not need the chop block. Now i have to go trade off half my elementals for better ones, this is creating a power level divide not improving gameplay.

Author:  jed [ Sun Nov 30, 2008 7:14 am ]
Post subject:  Re: 3rd weekly balancing

that's good right. You should always be making an army with the broken cards :)

Author:  Guest [ Wed Dec 03, 2008 3:42 am ]
Post subject:  Re: 3rd weekly balancing

good job ruining crypt doctor in the name of balance.

your release notes fail to mention that he can no longer sacrifice himself.

Author:  Sunyaku [ Wed Dec 03, 2008 4:00 am ]
Post subject:  Re: 3rd weekly balancing

I don't think it made sense to rip the heart out of a smallish cat and completely heal a giant dying demon. It may not be as powerful now, but it certainly makes more sense.

Author:  Tryste [ Wed Dec 03, 2008 4:04 am ]
Post subject:  Re: 3rd weekly balancing

I agree with the healing changes made to the crypt doctor but not the targeting restrictions. While it might make sense logically that he cannot use himself as target or sacrifice it makes him effectively useless for the purpose of his ability.

The number of times I have two creatures in range of him that are both injured (and he isn't already dead) so that he could be used are slim to none.

Page 1 of 1 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/