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Balancing Changes http://thefarwilds.com/forum/viewtopic.php?f=12&t=522 |
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Author: | doiron [ Tue Jan 13, 2009 6:02 am ] |
Post subject: | Re: Balancing Changes |
Bindweed is permanent ;P |
Author: | Sunyaku [ Tue Jan 13, 2009 6:08 am ] |
Post subject: | Re: Balancing Changes |
Since when? Pass some of whatever you've been smoking, please. |
Author: | MistStlkr [ Tue Jan 13, 2009 7:08 am ] |
Post subject: | Re: Balancing Changes |
Id with Doiron, how is Bindweed not permanent? Unless you are making a joke and my joke detection script is down... My biggest issue with Training is that it seems to be played most often to save a creature who is below 0HP. It not only saves them, most case I see it on a weenie so they go from being dead to being stronger than before, and it is permanently boosted that way unlike most buffs in this game. I have no clue how to fix it, but I see that as the major issue with the card. |
Author: | Sunyaku [ Wed Jan 14, 2009 12:33 am ] |
Post subject: | Re: Balancing Changes |
I can see both arguments how one might argue that it is/isn't permanent... I agree with Mist that it is most often used on small creatures in the early game, thus it is gives a permanent attack and HP boost, whereas as Blindweed offers only a temporary health refill. The health you get from blindweed is "permanent", but if it's used on weenies it's just not the same. |
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