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New Buildings
http://thefarwilds.com/forum/viewtopic.php?f=12&t=91
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Author:  jed [ Fri May 09, 2008 11:43 am ]
Post subject:  New Buildings

The idea is that it is more expensive to get domain levels. This should make it more of a decision when you should level up.
There are also some new buildings. There are probably some balancing issues. I'm still working out the proper costs for HP, vision, and baseness. So a lot of the new buildings are just different combos of these things so we can tell what the price should be.

Great Oak and Emerald spring no longer give domain. And pay attention to which buildings you can use as bases.

Please let me know what you think...

Author:  trotty [ Thu Jun 26, 2008 4:13 pm ]
Post subject:  Re: New Buildings

LOL! I thought you were a game developer now i'm sure of it!
Thank you again for your help.

Now the problem is to find someone to play with. I'll make some advertising.

Author:  Kelrin [ Thu Jun 26, 2008 11:37 pm ]
Post subject:  Re: New Buildings

Well, there goes my sylvan rush deck. =(

On another note, nice changes to mf. Not as fast as before, but still so imbal O_O

Author:  jed [ Thu Jun 26, 2008 11:55 pm ]
Post subject:  Re: New Buildings

Wait shouldn't this make rushing easier?

What cards do you think are still imbalanced for MF?

Author:  Kelrin [ Fri Jun 27, 2008 4:46 am ]
Post subject:  Re: New Buildings

Just making a knee jerk reaction post there, and I haven't seen the new costs for the building changes, so I wouldn't know how my rushing is affected. I'll make a more sensible post later on once I've seen the changes, but just for a quick note, there's a bug with fissure that allows the player to cast it with less than 3 glory. All it does is make the player's glory negative (i.e. if I have 2 glory, my glory becomes -1 if I use fissure). I know this belongs in the bugs section, but yeah.

Can't wait to start playing once I get home XD

On another note, mf isn't imbalanced really, it's just super fast if you have the right combination of cards in hand. turn 2 living monument craig scout/anything-with-good-vision is evil, but that's the way mf rolls.

Author:  jed [ Fri Jun 27, 2008 11:09 am ]
Post subject:  Re: New Buildings

Yeah I think it is Hadrack's throne.

Author:  Kelrin [ Fri Jun 27, 2008 3:22 pm ]
Post subject:  Re: New Buildings

Hadrack's throne really does help in speeding things up, but I think it's more so the synergy the cards have with one another. From what I know and see, MF's play style can either be building control or powerful champs and, as Altren's deck has shown, building control is the way to go.

Fast cheap champs with atk 1, toughness 2 shut down early rushes, or disenchant/negate can do that. If your creatures survive, they mostly have good sight, and living monument can easily mess up your opponent's early game. Hill giant contractors helps tons as an early draw, and if you're in trouble, volcano, negate, fissure, iron gate, and stone mason all help tons in creature contol and keeping your buildings alive, not to mention training and horns to hide.

MF is very versatile at the moment I think, and I quite like their play style, even though I don't play them. While they might seem unbalanced in comparison to other factions at the moment, I think they're pretty much where they need to be and would actually like to see the other factions get answers to these tactics rather than get MF nerfed. (I'd like the living monuments to retain creature status, personally, as this would allow ascent or soul plague or dark bolt to help out against them, but it might make MF short of options early game, so it's just a suggestion atm)

I'm pretty happy with my mono Sylvan and Sylvan/DL rush decks, but just lose out to this aggro building expansion type deck. Another factor is of course that Alt plays a very smart game and does it well, so it's no surprise I keep losing XD

On another note, I still can't get my elemental deck to work. If anyone has a working elemental deck I'd like to see how it works if possible ^_^ Thanks!

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