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Zblader
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Post subject: Forum for Feedback Posted: Thu May 06, 2010 11:52 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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I need a little feedback on the scripts I posted up. It helps me improve the script and therefore make it not as sucky as it seems. So please leave feedback.
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Themist
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Post subject: Re: Forum for Feedback Posted: Fri May 07, 2010 1:32 am |
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Joined: Tue Mar 24, 2009 2:57 am Posts: 93
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I'll be the first to thank you for taking the time to add to the game experience. The one piece of feedback that I'll give you is that your scripts at times can be over the top. Where one of two say Titans would be all that are needed to reak havoc, you seem to put eight. I hope you take this as constructive because I enjoy playing some of your scripts and can see where your ideas are headed in the others. I think you'll find more people trying and playing your scripts if they feel that they have a chance.
Thank you again...and keep it up!
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Zblader
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Post subject: Re: Forum for Feedback Posted: Sat May 08, 2010 12:36 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Yeah, I've noticed that point in some form or another in most of my scenarios.
One thing I'm planning for improvement is probably the inclusion of Difficulty Levels. This would probably allow the n00bs to play the scenario with some toned down gameplay instead.
Also, Game agaisnt the gods and Game agaisnt destruction both have one major weakness : Blessed are the Meek.'
Ty for the encouragement mist.
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krakhoar
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Post subject: Re: Forum for Feedback Posted: Sat May 08, 2010 8:12 am |
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Joined: Tue Apr 06, 2010 12:39 am Posts: 12
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I also enjoy the scripts very much. There are only so many times I can steamroll sars before getting bored.
One possible bug is in Fording the River. The AI was constantly 'unable to use war blimp', and aside from the boats at the start, I met no opposition until I set up construct on the far side. Not sure if the forebearance is intended, but it gave me unlimited time to set up my base.
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Zblader
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Post subject: Re: Forum for Feedback Posted: Sat May 08, 2010 3:06 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Well, that is basically the same "Retarded Ai" theist is having on Dagon Quest (the Char runs away from you when you have like 10 vision and 10 range). Since the blimp wants to get to the other side, it's trying to move where the cube is blocking it. Unless jed fixes the ai, I'll temporarily have to give it some speed.
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