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 Post subject: Pirate Adventure! 0.001
 Post Posted: Tue Aug 24, 2010 7:03 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
So this is my thread for my map! Ill post updates and questions in it on the code as I build it.


Basic Elements:

Seat of the Essenes is in Effect
10 Glory to win (More on that later)
Very Large Map, 30 x 30 if it's possible
Island Layout, Islands are each indiviualy designed and have a flux well and are 5-7 contiguos tiles big.
No Decks
No Domain Requirements
Round 1 Unit Selection
Everyone has a Cargo Fluyt that has 0 attack 5 Health Heal 1 4 Speed 4 Vision 0 Range, if possible it cant be attacked.

Premise: If at end of round you control a flux well, it dissapears and you gain 1 Glory. You must travel while fighting opponants to steal the flux. At first you wont see each other but as you explore islands you will fight. There are lots of islands and hopefuly it can support up to 4 players but you can play it with just 2 players. There are quests on some islands that when completed give you cards and the flux to cast them. (So you never have to worry about flux in this one.)

I know its a big undertaking but it sounds like alot of fun! Maybe we can even make an AI script for it!!

_________________
"I'll figure this out in the end. After all, options are deadly!"


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 Post subject: Re: Pirate Adventure! 0.001
 Post Posted: Tue Aug 24, 2010 7:17 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
Code:
Code:

void configGame(

void setMapSize( int 17, int 17 );
void setNumPlayers( int  2 <= n <= 4);
void dontNeedDecks();
void setNumFluxWells( int 0 );
void setGloryGoal( int 0 );

);

void afterStart(Does the Welcome Message go here?);

_________________
"I'll figure this out in the end. After all, options are deadly!"


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