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 Post subject: TFW Chess-like
 Post Posted: Tue Mar 16, 2010 11:54 pm 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
Okay after realizing the scripting system needs
a few more functionalities, I turned my attention
towards putting some thought on what would be
fun to make with it (if it becomes possible).


A minigame of sorts that would be a nice
tactical challenge/diversion with lots and lots of replayability.


Basically the main idea is there are no decks, glory etc like in standard.
Possibly a pregenerated map (but not important at all).


- Simple variant:
Both players start with same creatures already on the map
and spells in hand. You gain one (or two) flux a turn, there are no wells.

Goal is to kill everything opponent has. (Alt goals? : each creature
that gets to the other side of map alive is one point. Or seat of esseness
in play and one middle flux well)

- Advanced variant:
At start of game players choose from a limited number of options.
(probably chatbased command the likes of ie. {2,2,4,1,3,1} that activates spawn).
Also pregenerated maps/arenas with possible enchants on them
already (ie. force fence, air intersections....)


It took me a bit too long to sift through and select the creatures
and spells that seem most fun/balanced in such a setting.
So appreciate it hehehehe. And hopefully somebody will be willing
to help out with any scripting problems that will inevitably arrise.

Image


Last edited by cylone on Tue Mar 16, 2010 11:58 pm, edited 1 time in total.

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 Post subject: Re: TFW Chess-like
 Post Posted: Tue Mar 16, 2010 11:56 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Sounds cool.


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 Post subject: Re: TFW Chess-like
 Post Posted: Fri Mar 19, 2010 7:01 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Yeah this is a cool idea. You should be able to make it now. Let me know if there is some part of it you don't see how to do.


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