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TFW Chess-like http://thefarwilds.com/forum/viewtopic.php?f=14&t=1739 |
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Author: | cylone [ Tue Mar 16, 2010 11:54 pm ] |
Post subject: | TFW Chess-like |
Okay after realizing the scripting system needs a few more functionalities, I turned my attention towards putting some thought on what would be fun to make with it (if it becomes possible). A minigame of sorts that would be a nice tactical challenge/diversion with lots and lots of replayability. Basically the main idea is there are no decks, glory etc like in standard. Possibly a pregenerated map (but not important at all). - Simple variant: Both players start with same creatures already on the map and spells in hand. You gain one (or two) flux a turn, there are no wells. Goal is to kill everything opponent has. (Alt goals? : each creature that gets to the other side of map alive is one point. Or seat of esseness in play and one middle flux well) - Advanced variant: At start of game players choose from a limited number of options. (probably chatbased command the likes of ie. {2,2,4,1,3,1} that activates spawn). Also pregenerated maps/arenas with possible enchants on them already (ie. force fence, air intersections....) It took me a bit too long to sift through and select the creatures and spells that seem most fun/balanced in such a setting. So appreciate it hehehehe. And hopefully somebody will be willing to help out with any scripting problems that will inevitably arrise. |
Author: | Zblader [ Tue Mar 16, 2010 11:56 pm ] |
Post subject: | Re: TFW Chess-like |
Sounds cool. |
Author: | jed [ Fri Mar 19, 2010 7:01 pm ] |
Post subject: | Re: TFW Chess-like |
Yeah this is a cool idea. You should be able to make it now. Let me know if there is some part of it you don't see how to do. |
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