Okay after realizing the scripting system needs
a few more functionalities, I turned my attention
towards putting some thought on what would be
fun to make with it (if it becomes possible).
A
minigame of sorts that would be a nice
tactical challenge/diversion with
lots and lots of replayability.Basically the main idea is there are
no decks, glory etc like in standard.Possibly a pregenerated map (but not important at all).
- Simple variant:Both players start with
same creatures already on the mapand spells in hand. You gain one (or two) flux a turn, there are no wells.
Goal is to kill everything opponent has. (Alt goals? : each creature
that gets to the other side of map alive is one point. Or seat of esseness
in play and one middle flux well)
- Advanced variant:At start of game players choose from a limited number of options.
(probably chatbased command the likes of ie. {2,2,4,1,3,1} that activates spawn).
Also pregenerated maps/arenas with possible enchants on them
already (ie. force fence, air intersections....)
It took me a bit too long to sift through and select the creatures
and spells that seem most fun/balanced in such a setting.
So appreciate it hehehehe. And hopefully somebody will be willing
to help out with any scripting problems that will inevitably arrise.