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 Post subject: Raid on Dunmar
 Post Posted: Tue Mar 23, 2010 2:16 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
This is meant for 2 people vs the AI.

{Script,Raid on Dunmar,17} to try it out.

Code:
void configGame()
{
   setMapSeed(20);
   setNumPlayers(3);
   addAIPlayer("Evil Fish","Crypt Doctor",0);
}

void beforeStart()
{
   infoBox("Raid!","Can you destroy Castle Dunmar?");   
   Player aiPlayer=getAIPlayer(0);
   createEntity("Foul Obelisk",4,10,aiPlayer);
   createEntity("Foul Obelisk",10,3,aiPlayer);
   createEntity("Foul Obelisk",5,6,aiPlayer);
   createEntity("Belfry of the Restless",6,7,aiPlayer);
   createEntity("Bloodling",7,10,aiPlayer);
   createEntity("Bloodling",5,9,aiPlayer);
   createEntity("Bloodling",9,10,aiPlayer);
   createEntity("Bloodling",8,5,aiPlayer);
   createEntity("Vampiric Manticore",8,4,aiPlayer);
   createEntity("Duchess of Dunmar",7,6,aiPlayer);
   createEntity("Castle Dunmar",6,6,aiPlayer);
   createEntity("Graveyard",6,5,aiPlayer);
   createEntity("Graveyard",7,5,aiPlayer);
   createEntity("Graveyard",7,6,aiPlayer);

   setTerrain(createLocation(5,5),1,1);
   createEntity("Ghost Ship",5,5,aiPlayer);


   int ds=aiPlayer.deckSize();
   for(int n=0; n<ds; n++)
   {
      aiPlayer.removeDeckCard(0);
   }

   aiPlayer.addToDeck("Lysis",0);
   aiPlayer.addToDeck("Lysis",0);
   aiPlayer.addToDeck("Lysis",0);
   aiPlayer.addToDeck("Lysis",0);
}


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