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 Post subject: few more bugs
 Post Posted: Sat Apr 03, 2010 12:40 am 
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getVeg returned 0 for an ocean but this isn't a valid value for setting terrain;

if you play naturscaping and choose the swamp desert option it makes a swamp despite there being a picture of a desert.

Sometimes the ai freezes up and doesn't do anything on it turn, this seems to somehow depend on the location of its creatures. (this happened on a 17x17 map)

In a very large script I had some of setTerrain functions near the end not doing anything. After moving around some code in the script it worked fine

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 Post subject: Re: few more bugs
 Post Posted: Sat Apr 03, 2010 12:04 pm 
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> getVeg returned 0 for an ocean but this isn't a valid value for setting terrain;
Oceans have no veg so they will always return 0 here.


>In a very large script I had some of setTerrain functions near the end not doing anything.
>After moving around some code in the script it worked fine

Well I'd have to see the code. Maybe you were setting it one way and then changing it later?


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 Post subject: Re: few more bugs
 Post Posted: Sat Apr 03, 2010 11:46 pm 
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my issue with getVeg is that setTerrain(loc1, getTopo(loc2), getVeg(loc2)); does not work if loc2 is an ocean.

for the second issue ive put {Script,work in progress,114} into the public scripts, as it is now currently none of the terrain at 11 or above are being changed. this problem also seemed to happen with {Script,Battle Ship,104}

one other small issue ive been having is that occasionally when i try to save a script instead i get a new script like {Script,,211} without a name.

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 Post subject: Re: few more bugs
 Post Posted: Mon Apr 05, 2010 2:05 am 
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Joined: Mon Mar 02, 2009 11:00 am
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ent.getLoc() == ent.getLoc() returns false.

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 Post subject: Re: few more bugs
 Post Posted: Mon Apr 05, 2010 4:00 pm 
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ok all these issues should be fixed. Except the saving the script with a blank name. I haven't been able to make that happen


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 Post subject: Re: few more bugs
 Post Posted: Fri Apr 09, 2010 1:19 pm 
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Joined: Mon Mar 02, 2009 11:00 am
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endGame(getAIPlayer(0)); causes the human player to win

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