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few more bugs
http://thefarwilds.com/forum/viewtopic.php?f=14&t=1808
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Author:  angelatheist [ Sat Apr 03, 2010 12:40 am ]
Post subject:  few more bugs

getVeg returned 0 for an ocean but this isn't a valid value for setting terrain;

if you play naturscaping and choose the swamp desert option it makes a swamp despite there being a picture of a desert.

Sometimes the ai freezes up and doesn't do anything on it turn, this seems to somehow depend on the location of its creatures. (this happened on a 17x17 map)

In a very large script I had some of setTerrain functions near the end not doing anything. After moving around some code in the script it worked fine

Author:  jed [ Sat Apr 03, 2010 12:04 pm ]
Post subject:  Re: few more bugs

> getVeg returned 0 for an ocean but this isn't a valid value for setting terrain;
Oceans have no veg so they will always return 0 here.


>In a very large script I had some of setTerrain functions near the end not doing anything.
>After moving around some code in the script it worked fine

Well I'd have to see the code. Maybe you were setting it one way and then changing it later?

Author:  angelatheist [ Sat Apr 03, 2010 11:46 pm ]
Post subject:  Re: few more bugs

my issue with getVeg is that setTerrain(loc1, getTopo(loc2), getVeg(loc2)); does not work if loc2 is an ocean.

for the second issue ive put {Script,work in progress,114} into the public scripts, as it is now currently none of the terrain at 11 or above are being changed. this problem also seemed to happen with {Script,Battle Ship,104}

one other small issue ive been having is that occasionally when i try to save a script instead i get a new script like {Script,,211} without a name.

Author:  angelatheist [ Mon Apr 05, 2010 2:05 am ]
Post subject:  Re: few more bugs

ent.getLoc() == ent.getLoc() returns false.

Author:  jed [ Mon Apr 05, 2010 4:00 pm ]
Post subject:  Re: few more bugs

ok all these issues should be fixed. Except the saving the script with a blank name. I haven't been able to make that happen

Author:  angelatheist [ Fri Apr 09, 2010 1:19 pm ]
Post subject:  Re: few more bugs

endGame(getAIPlayer(0)); causes the human player to win

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