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jargon
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Post subject: AI dumbness Posted: Sun Feb 08, 2009 11:24 pm |
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Joined: Wed Oct 29, 2008 5:47 pm Posts: 49
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if you cast ulg turtle and put it's armor ability on, AI still seems to attack it a lot (which does nothing to it).
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doiron
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Post subject: Re: AI dumbness Posted: Sun Feb 08, 2009 11:49 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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they especially like crickets...
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MistStlkr
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Post subject: Re: AI dumbness Posted: Mon Feb 09, 2009 6:41 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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A stone mason with a rune of shielding is fun to watch.. but my favourite AI DOH! is that it ALWAYS gives full attention to removing an animated boulder LOL
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jargon
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Post subject: Re: AI dumbness Posted: Wed Feb 11, 2009 7:21 pm |
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Joined: Wed Oct 29, 2008 5:47 pm Posts: 49
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I think the armor thing should be fixed. I don't think it would take much to tell the AI only to attack if their attack is greater than the armor attribute of the creature...
I'd like to have a challenge. perhaps there can be AI difficulty settings.
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Altren
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Post subject: Re: AI dumbness Posted: Wed Feb 11, 2009 10:52 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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There's new AI under development right now. But I don't know when it will be ready. Current AI doesn't can't doo anything good in general. It's like 'act if you can' and 'cast if you can' and almost nothing more.
P.S. AI will never be able to be strong. At least with fair rules.
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