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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Mon May 11, 2009 10:08 pm 
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@akkmedk:
In the game, all figure enchantments are shown as a glittering circle around the figure. As each enchantment doesn't have their own animation, the game is not able to show the creature targeted by entangle as being tied down. I believe that is why you can see a creature with both entangle and aloft animated as if it was in the air, while technically it is not.

I was also trying to say that having the ability to be in the air, call it being aloft or call it flying, is not the same as actually being in the air. In order to actually be in the air one must first transport oneself from point a(the surface) to point b(the air above the surface). As a creature with 0 speed is unable to move anywhere I don't see how the creature should suddenly be able to move vertically from point a to point b.

Attacking a non-aloft figure with an aloft figure:
The only way an aloft figure(with range 0) is able to reach a non-aloft figure is to move
into melee range of the non aloft figure. The aloft figure doesn't necessarily have to land, but it has to stay in range of the non-aloft figure long enough to attack it in melee. Keeping in mind that the game uses a turn based system it is not possible to show exactly how the actions are taken. A turn in this game could be a matter of seconds. A lot can happen in a couple of seconds.


~Wombat in combat killing evil dwarves (Wicked)~


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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Mon May 11, 2009 10:51 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
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akkmedk wrote:
I think the thing most frustrating about this is that the mechanic just doesn't make sense logically, which hurts the gameplay.


At the risk of sounding like an objectivist jackass, check your premises. You're assuming that, when an aloft creature melees, it "lands." Does it? Why? Presumably something like a falcon swoops in, attacks, and leaves. It certainly doesn't touch the ground. So "literally" there is no reason for the creature to be grounded.

In that case, why are aloft creatures then attackable after they melee? It has to go to the fundamental conception of the game: things that happen during a "round" all happen more or less at the same time. It's the same answer for why, when a creature goes down to 0 health, it doesn't die immediately. There's some degree of give and take, and the turn/round system is (in my mind, I speak for no developer or anyone else) designed to allow that.

So if everything is happening at the same time, the ability to melee is something as a counter strike to a bird swooping in. That's not to say that the bird is ever less "aloft." You can just attack it because it has come in for the kill, and is nearby.

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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Tue May 12, 2009 4:15 am 
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Joined: Mon Nov 03, 2008 7:34 am
Posts: 41
Quote:
As a creature with 0 speed is unable to move anywhere I don't see how the creature should suddenly be able to move vertically from point a to point b.

I am not suggesting it happens suddenly out of nowhere, I'm suggesting that through the use of another card the rule holding the creature down would be invalidated. The point is, there are few rules in this game anyway, and the cards are designed to bend, break, and take advantage of those rules. And for the record, an entangled, buoyancied creature does show in the game as aloft, just retains zero speed.

Quote:
So if everything is happening at the same time, the ability to melee is something as a counter strike to a bird swooping in. That's not to say that the bird is ever less "aloft." You can just attack it because it has come in for the kill, and is nearby.

I guess my base assumption about aloft creatures landing after they attack is based on the game mechanic itself. Now, if an aloft creature was only able to be attacked by non-aloft through the battleback mechanism(as all the current water based attacks are) I would agree with your assertion that an aloft creature doesn't actually land; however, once an aloft creature has attacked a non-aloft creature it is open to attack from any other non-aloft creature. My argument here then, is that if this is the case for non-aloft creatures, why shouldn't it also be true of spells or enchants that affect non-aloft creatures. That is, if my scout can hit your landed flyer, (which is clearly landed in animation and which is a valid target for my non-aloft attack), then why shouldn't my perfectly legitimate spell also affect that landed target?

I will try to make clear the point I made much earlier, more interactivity among cards can only be a good thing.


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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Tue May 12, 2009 1:35 pm 
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Joined: Sun Apr 06, 2008 12:17 pm
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akkmedk wrote:
Wicked wrote:
As a creature with 0 speed is unable to move anywhere I don't see how the creature should suddenly be able to move vertically from point a to point b.

I am not suggesting it happens suddenly out of nowhere, I'm suggesting that through the use of another card the rule holding the creature down would be invalidated. The point is, there are few rules in this game anyway, and the cards are designed to bend, break, and take advantage of those rules. And for the record, an entangled, buoyancied creature does show in the game as aloft, just retains zero speed.

If a card makes another card invalidated it clearly states so on the card. "Silver Stagg" is an example of such a card, but "Bouyancy" is not such a card. Furthermore I think you missed this from my previous reply:
Wicked wrote:
@akkmedk:
In the game, all figure enchantments are shown as a glittering circle around the figure. As each enchantment doesn't have their own animation, the game is not able to show the creature targeted by entangle as being tied down. I believe that is why you can see a creature with both entangle and aloft animated as if it was in the air, while technically it is not.

It is true that the game shows a creature with entangle and aloft as an aloft creature, but it does so because entangle doesn't have it's own animation. If entangle had it's own individual animation the creature would not be shown as being aloft, but instead as being tied down by vines. Creating individual animations for each enchantment for each individual current and new creature in the game would take a lot of time and work, which may be the main cause that it is has been decided to just make one animation that shows a creature is enchanted instead of thousands of individual animations that shows how the creature is enchanted. We as players of the game sometimes have to think a bit ourselves instead of only relying on our visual input, which I personally think is great.

~Wombat in combat killing evil dwarves (Wicked)~


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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Tue May 12, 2009 3:44 pm 
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Joined: Sat Mar 21, 2009 11:40 pm
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I think you guys are trying to read too much into the card. The spell targets a non-aloft creature. Enchanted creature is not in ocean or desert, it has zero movement.

If entangle no longer worked because the target changed, that would mean a living monument would stop becoming a living monument when it became aloft. Or a mis-scribed circle would stop working because it was moved into the ocean. Or a Bard's inspiration would stop working if you controlled the space (which totally defeats the purpose of the card).


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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Tue May 12, 2009 10:14 pm 
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Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
doiron wrote:
actually, I'd argue it makes perfect logical sense. a creature becomes entangled, i.e. vines are holding them down. it doesn't matter if that creature later becomes aloft, they're still tied down.

I do appreciate the point about being able to counter things, but in this case it's already in place and not a bug :)


By that logic, you should be able to entangle an aloft creature that attacked a ground creature on its turn, but you can't.


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 Post subject: Re: Entangle + Buoyancy = Broken
 Post Posted: Tue May 12, 2009 10:16 pm 
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Joined: Sat Apr 25, 2009 2:01 am
Posts: 6
i completely agree that after an aloft unit attacks it should be targetable by spells and effects meant for non-aloft creatures, but i disagree about being allowed to make yourself aloft while entangled... if the creature meets the requirements of the enchantment when it is casted, then the effect is on it untill it is disenchanted. u can make him fly all you want, but he is still going to be entangled. and yes i thought it would ben nice for a while to be able to attack water based units if you are beside them on land... but then i said no, it would spoil the fun of them... especially for the octopus there are 3 different levels to fight on, land sea and air.. and u have to be ready to fight on all 3... all this crap bout "make it easier for me to kill air units" and "make it easier for me to kill sea units" is nonsense... just get a card than can deal with it. and that by the way is the real advantage of sylvan.. they can deal with all 3 without going to any extra effort. thank you, have a nice day xD


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