theFarWilds.com
http://thefarwilds.com/forum/

Cycle + mulligan != 5
http://thefarwilds.com/forum/viewtopic.php?f=2&t=1302
Page 1 of 1

Author:  TheFlashPoint [ Wed Oct 07, 2009 10:22 am ]
Post subject:  Cycle + mulligan != 5

By cycling then mulliganing, I get 5 cards on my first mulligan, rather than 6.

Author:  Keyser [ Wed Oct 07, 2009 3:05 pm ]
Post subject:  Re: Cycle + mulligan != 5

That makes sense.
Cycle gets rid of a card, bringing you from 7 cards to 6.
Mulligan lets you draw a new hand that is one size less than the previous one, so 6 -1 =5

Author:  TheFlashPoint [ Thu Oct 08, 2009 7:49 pm ]
Post subject:  Re: Cycle + mulligan != 5

Let me rephrase:

To start a recent game I loved my hand but didnt have the base I needed, so I cycled. In trying to then pass, I accidentally mulliganed. Not that big a deal I thought, since this time I'd get a more playable hand. But my mulliganed hand had only 5 cards!

After passing you can no longer mulligan, I'm not sure why cycling should be any different. It seems to me that if it remains possible, the code for mulliganing should be fixed to reflect the number of mulligans rather than the cards in hand.

Author:  Keyser [ Thu Oct 08, 2009 10:14 pm ]
Post subject:  Re: Cycle + mulligan != 5

Or just add a confirmation to the mulligan?

Page 1 of 1 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/