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AI
http://thefarwilds.com/forum/viewtopic.php?f=2&t=141
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Author:  gamezfreak13 [ Sat Aug 23, 2008 8:14 am ]
Post subject:  AI

The AI doesn't attack with buildings such as the foul obelisk.

The AI can have some units act the turn they are summoned: it cast a spafs greatbow, moved it, cast a stone mauler, moved it, cast a coldstream guard and then moved it: all in the same turn.

The AI has far too much good luck with drawing ascents. I was playing a game, cast a Barque and had it ascented. Then i recast it the next turn. Ascent also. Then i replayed it again: ascent. again.

The AI is able to play up to a limit of its current flux+2. I don't know how, but I'm pretty sure you can't cast 2 stone maulers in 1 turn when your'e on 8flux.

What is with its deck rotation anyway? I absolutely pasted the Dark Legion and Mountain Folk decks, one time each, then its played 3 syvlan decks in a row against me, and I've lost all 3 battles due to the fact EVERY UNIT I PLAY WITH ATTACK>1 IS ASCENTED. Its really quite annoying.

AI will not attack an entangled unit except by ranged attack.

Dimwitted manticore will not attack anything or move, just as the paladin of "xostha?" wouldnt in the first 2 turns after it is summoned.

AI only ever starts in the top left corner. EDIT:Not always, just in 6/7 games so far

Author:  jed [ Sat Aug 23, 2008 5:25 pm ]
Post subject:  Re: AI

Well the AI isn't meant to be that good so it will do silly things sometimes.

I haven't seen it put down a creature and move it the same round? Has anyone else seen this?

I also have never seen it spend more flux than it has?

The ascents and the manticore are all just random. The manticore can end up sitting there if it picks a space to move to that it can't like an ocean or a building.

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