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delayed vision
http://thefarwilds.com/forum/viewtopic.php?f=2&t=1484
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Author:  CaveTroll [ Mon Nov 23, 2009 10:54 pm ]
Post subject:  delayed vision

Often when a figure gets a bonus vision it takes one or two turns before it can actually see any longer.

Author:  jed [ Mon Nov 23, 2009 11:25 pm ]
Post subject:  Re: delayed vision

This should have all been fixed. What vision boost is still causing this?

Author:  Keyser [ Mon Nov 23, 2009 11:40 pm ]
Post subject:  Re: delayed vision

I've seen it happen with loft pigeons

Author:  angelatheist [ Tue Nov 24, 2009 5:42 am ]
Post subject:  Re: delayed vision

also seen a delay in vision readjustment when my guys are attacked by a mud mogi

Author:  CaveTroll [ Tue Nov 24, 2009 11:23 am ]
Post subject:  Re: delayed vision

last time it happened to me was when my nivice adventurer got an extra vision, but he couldnt see more than three spaces away before i had moved two of my other creatures.

Author:  Zurken [ Tue Nov 24, 2009 4:04 pm ]
Post subject:  Re: delayed vision

Castle of Dunmar - when another Vampire gets close enough it still needs few actions to change the vision.

Author:  Nighthawk42 [ Mon Nov 30, 2009 7:24 pm ]
Post subject:  Re: delayed vision

I've seen this with Lost Oasis if used to give a vision token.

Author:  headshot [ Tue Dec 01, 2009 1:37 am ]
Post subject:  Re: delayed vision

Loss of vision from Mud Mogi's hit never ever gets updated before a few actions.

Author:  aarongreen50 [ Wed Dec 02, 2009 3:38 am ]
Post subject:  Re: delayed vision

Yeah, this has happened with isolated monastery, too.

Author:  jed [ Wed Dec 02, 2009 3:12 pm ]
Post subject:  Re: delayed vision

Isolated monastery's vision only changes at the start of the round.

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