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delayed vision http://thefarwilds.com/forum/viewtopic.php?f=2&t=1484 |
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Author: | CaveTroll [ Mon Nov 23, 2009 10:54 pm ] |
Post subject: | delayed vision |
Often when a figure gets a bonus vision it takes one or two turns before it can actually see any longer. |
Author: | jed [ Mon Nov 23, 2009 11:25 pm ] |
Post subject: | Re: delayed vision |
This should have all been fixed. What vision boost is still causing this? |
Author: | Keyser [ Mon Nov 23, 2009 11:40 pm ] |
Post subject: | Re: delayed vision |
I've seen it happen with loft pigeons |
Author: | angelatheist [ Tue Nov 24, 2009 5:42 am ] |
Post subject: | Re: delayed vision |
also seen a delay in vision readjustment when my guys are attacked by a mud mogi |
Author: | CaveTroll [ Tue Nov 24, 2009 11:23 am ] |
Post subject: | Re: delayed vision |
last time it happened to me was when my nivice adventurer got an extra vision, but he couldnt see more than three spaces away before i had moved two of my other creatures. |
Author: | Zurken [ Tue Nov 24, 2009 4:04 pm ] |
Post subject: | Re: delayed vision |
Castle of Dunmar - when another Vampire gets close enough it still needs few actions to change the vision. |
Author: | Nighthawk42 [ Mon Nov 30, 2009 7:24 pm ] |
Post subject: | Re: delayed vision |
I've seen this with Lost Oasis if used to give a vision token. |
Author: | headshot [ Tue Dec 01, 2009 1:37 am ] |
Post subject: | Re: delayed vision |
Loss of vision from Mud Mogi's hit never ever gets updated before a few actions. |
Author: | aarongreen50 [ Wed Dec 02, 2009 3:38 am ] |
Post subject: | Re: delayed vision |
Yeah, this has happened with isolated monastery, too. |
Author: | jed [ Wed Dec 02, 2009 3:12 pm ] |
Post subject: | Re: delayed vision |
Isolated monastery's vision only changes at the start of the round. |
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