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Forest Fire + Treefolk
http://thefarwilds.com/forum/viewtopic.php?f=2&t=1534
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Author:  doiron [ Wed Dec 16, 2009 3:46 pm ]
Post subject:  Forest Fire + Treefolk

Keyser played a treefolk, I played a forest fire on the treefolk. expected that the treefolk would be removed at the end of the round since there wasn't forest under him anymore, but he remained.

Author:  Altren [ Wed Dec 16, 2009 4:23 pm ]
Post subject:  Re: Forest Fire + Treefolk

Not a bug:
Treefolk was created earlier so it triggered end of round event before forest fire did. So it was in forest when check was made, so it's ok.

Author:  doiron [ Thu Dec 17, 2009 3:55 am ]
Post subject:  Re: Forest Fire + Treefolk

my understanding of the rules is that actions happen in a certain order, but if text reads a certain way then it must be obeyed. for example, a bone fort will get a token if the creature dies before it does, but a putrid zombie will never leave a creature with 0 health for the next round.

In this case, sure the forest fire cleared the forest after the check, but at the end of the round the treefolk's text says he should be removed. I view it the same way as saying it has zero health. it doesn't make any logical sense that he'd make it through, no matter what the order is.

Author:  Altren [ Thu Dec 17, 2009 4:37 pm ]
Post subject:  Re: Forest Fire + Treefolk

In case of Purtrid Zombie: after end or round event reruns while any entity dies in rerun.

Author:  CaveTroll [ Fri Dec 18, 2009 9:28 am ]
Post subject:  Re: Forest Fire + Treefolk

I can see that from a programers point of view the way it works now is logical, but I agree with Doiron, and I think most players who havent read this post will expect the treefolk to die. This game would be easier to understand if the treefolk died at "end of turn if not in a forest".

Author:  jed [ Fri Dec 18, 2009 7:08 pm ]
Post subject:  Re: Forest Fire + Treefolk

fixed it so he will die

Author:  aarongreen50 [ Mon Dec 21, 2009 9:16 pm ]
Post subject:  Re: Forest Fire + Treefolk

Thank you for once again relegating my beloved people to eke out a living in dingy forests where no one else dares adventure. Am I not a creature, too? Don't I have a heart, a soul, and branches... er, limbs... like the rest of the far wilds creatures? Why then must my people be forced to live in the darkest, most remote regions of the far wilds. We demand equity! We demand rights! We demand plains like every other creature! Freedom! Freedom!

Thank you all for perpetuating the terrible stereotype that just because we are 'TREEFOLK' we would never want to visit any other portion of the far wilds. Thank you, Jed, I'm so glad to know that you 'fixed it so I will die'...

Author:  Nighthawk42 [ Sat Dec 26, 2009 6:58 pm ]
Post subject:  Re: Forest Fire + Treefolk

Very minor nerf to the Treefolk, but they already needed help rather than a nerf.

Author:  noob_mexican [ Tue Dec 29, 2009 8:45 pm ]
Post subject:  Re: Forest Fire + Treefolk

Yeah, treefolk dying for 1 flux weakens an already weak creature...I think that this nerf should come with a free side of buff.

And @ Aaron: lol

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