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Astridian Geographical Society dies for no reason
http://thefarwilds.com/forum/viewtopic.php?f=2&t=1583
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Author:  Ugly_Pug [ Sat Jan 16, 2010 1:15 am ]
Post subject:  Astridian Geographical Society dies for no reason

I had a game last in which AGS spontaneously died. No opponent unit's were nearby, much less attacking the building.
Does the building have a lifespan which is not stated on the card? If so, I vote text to that effect be added to the card. If not, I vote the building not die unexpectedly.
Game 68911.

Author:  Altren [ Sat Jan 16, 2010 5:00 pm ]
Post subject:  Re: Astridian Geographical Society dies for no reason

Probably you missed something during battle. For example Crumbling Alone.

Author:  Ugly_Pug [ Sat Jan 16, 2010 7:33 pm ]
Post subject:  Re: Astridian Geographical Society dies for no reason

Altren,
There was no Crumbling Alone and the AGS was not alone, anyway. Here is a screenshot just after it happened. The AGS was right below and between the Alter and Loxlorn Sail.

Attachments:
deadsociety.JPG
deadsociety.JPG [ 228.73 KiB | Viewed 8497 times ]

Author:  Altren [ Sun Jan 17, 2010 2:09 am ]
Post subject:  Re: Astridian Geographical Society dies for no reason

Well, lucky you that you did screenshot in proper moment and "Corrupting Flux" line is visible in log ;)

Author:  Ugly_Pug [ Sun Jan 17, 2010 2:14 am ]
Post subject:  Re: Astridian Geographical Society dies for no reason

I bow to your wisdom sir. Thanks

Author:  Ugly_Pug [ Sun Jan 17, 2010 3:57 am ]
Post subject:  Re: Astridian Geographical Society dies for no reason

Actually, I take it back. You guys need to figure out how you define vision. Corrupting FLux text states "... any Building which can see the Corrupting Flux takes one damage at the end of the round."
AGS does not see anything; please check the card... It has 0 vision. It does have an ability which reveals the map to both players. That is not the same thing as the building seeing the map. AGS should not be affected by Corrupting Flux.

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