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[bug] Buildings completing after damaged
http://thefarwilds.com/forum/viewtopic.php?f=2&t=1661
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Author:  UBER [ Thu Feb 18, 2010 5:14 am ]
Post subject:  [bug] Buildings completing after damaged

I had a vapor mahal finally get attacked on last turn and it completed anyways.

I dismissed it but I then was watching an EC match and saw the same thing happen with a bamboo watchtower.

Im not certain completely what triggers the buildings to still complete. From what Ive seen theyre completing if they only recieved damage on last turn. This was also 1 damage given on last turn both times.

Author:  Zurken [ Thu Feb 18, 2010 11:35 pm ]
Post subject:  Re: [bug] Buildings completing after damaged

Uber is correct, that's happening so often.
Even more interesting situation is when Puddle changes terrain under C. Site with last token into water - the site still completes, but damage is dealt! (Completes no matter how lifes are remaining.) That's really annoying.

Author:  Altren [ Thu Feb 18, 2010 11:44 pm ]
Post subject:  Re: [bug] Buildings completing after damaged

With puddle it was always completing before too. I fixed that and also fixed construction sites that have 0 or less was completing if it had 0 work tokens. The problem is that any time I'm trying to reproduce that bug it works absolutely correct in all tests that I was running. There should be some additional case that cause this bug :/

Author:  UBER [ Sat Feb 20, 2010 9:35 pm ]
Post subject:  Re: [bug] Buildings completing after damaged

I've never seen it fail with 1 damage delt on last turn.

Author:  queeshai [ Tue Feb 23, 2010 3:23 am ]
Post subject:  Re: [bug] Buildings completing after damaged

Game Log

Round 1
Murlock1 mulligans down to 6 cards
Murlock1: Cast Graveyard.
queeshai: Cast Magma Chamber.
queeshai: Cast Sleet Mogi.
Murlock1: Cast Lawn Gargoyle.

Round 2
queeshai: Sleet Mogi moving.
Murlock1: Lawn Gargoyle moving.

Round 3
queeshai: Sleet Mogi moving.
Murlock1: Lawn Gargoyle moving.
queeshai: Cast Dwarven Hall.

Round 4
Murlock1: Cast Great Oak.
Murlock1: Lawn Gargoyle moving.
queeshai: Sleet Mogi moving.
Murlock1: Cast Elven Scout.

Round 5
Murlock1: Lawn Gargoyle moving.
Murlock1: Elven Scout moving.
queeshai: Sleet Mogi moving.

Round 6
Murlock1: Cast Ascent on: Sleet Mogi.
Murlock1: Elven Scout attacking Construction Site.
Murlock1: Lawn Gargoyle moving.
queeshai: Cast Hailstorm.
queeshai: Cast Sleet Mogi.

Round 7
(Dwarven Hall is complete)

Author:  Monyx [ Tue Feb 23, 2010 8:00 am ]
Post subject:  Re: [bug] Buildings completing after damaged

this has happened to me a couple times lately. once in EC only a couple days ago i attacked an oak when it had one token left and yet the next round it completed anyways....and today i am fairly sure while i was playing an opponent his building completed in only 3 rounds. while i am not completely certain of the later one i did however double check the oak during EC and i thought maybe i was nuts and did not attack it but i scrolled up and sure enough i did. could have cost me the game however it didn't. very annoying nuisance.

Author:  jed [ Tue Feb 23, 2010 2:31 pm ]
Post subject:  Re: [bug] Buildings completing after damaged

Ok thanks guys. this is fixed

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