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[bug] Buildings completing after damaged http://thefarwilds.com/forum/viewtopic.php?f=2&t=1661 |
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Author: | UBER [ Thu Feb 18, 2010 5:14 am ] |
Post subject: | [bug] Buildings completing after damaged |
I had a vapor mahal finally get attacked on last turn and it completed anyways. I dismissed it but I then was watching an EC match and saw the same thing happen with a bamboo watchtower. Im not certain completely what triggers the buildings to still complete. From what Ive seen theyre completing if they only recieved damage on last turn. This was also 1 damage given on last turn both times. |
Author: | Zurken [ Thu Feb 18, 2010 11:35 pm ] |
Post subject: | Re: [bug] Buildings completing after damaged |
Uber is correct, that's happening so often. Even more interesting situation is when Puddle changes terrain under C. Site with last token into water - the site still completes, but damage is dealt! (Completes no matter how lifes are remaining.) That's really annoying. |
Author: | Altren [ Thu Feb 18, 2010 11:44 pm ] |
Post subject: | Re: [bug] Buildings completing after damaged |
With puddle it was always completing before too. I fixed that and also fixed construction sites that have 0 or less was completing if it had 0 work tokens. The problem is that any time I'm trying to reproduce that bug it works absolutely correct in all tests that I was running. There should be some additional case that cause this bug :/ |
Author: | UBER [ Sat Feb 20, 2010 9:35 pm ] |
Post subject: | Re: [bug] Buildings completing after damaged |
I've never seen it fail with 1 damage delt on last turn. |
Author: | queeshai [ Tue Feb 23, 2010 3:23 am ] |
Post subject: | Re: [bug] Buildings completing after damaged |
Game Log Round 1 Murlock1 mulligans down to 6 cards Murlock1: Cast Graveyard. queeshai: Cast Magma Chamber. queeshai: Cast Sleet Mogi. Murlock1: Cast Lawn Gargoyle. Round 2 queeshai: Sleet Mogi moving. Murlock1: Lawn Gargoyle moving. Round 3 queeshai: Sleet Mogi moving. Murlock1: Lawn Gargoyle moving. queeshai: Cast Dwarven Hall. Round 4 Murlock1: Cast Great Oak. Murlock1: Lawn Gargoyle moving. queeshai: Sleet Mogi moving. Murlock1: Cast Elven Scout. Round 5 Murlock1: Lawn Gargoyle moving. Murlock1: Elven Scout moving. queeshai: Sleet Mogi moving. Round 6 Murlock1: Cast Ascent on: Sleet Mogi. Murlock1: Elven Scout attacking Construction Site. Murlock1: Lawn Gargoyle moving. queeshai: Cast Hailstorm. queeshai: Cast Sleet Mogi. Round 7 (Dwarven Hall is complete) |
Author: | Monyx [ Tue Feb 23, 2010 8:00 am ] |
Post subject: | Re: [bug] Buildings completing after damaged |
this has happened to me a couple times lately. once in EC only a couple days ago i attacked an oak when it had one token left and yet the next round it completed anyways....and today i am fairly sure while i was playing an opponent his building completed in only 3 rounds. while i am not completely certain of the later one i did however double check the oak during EC and i thought maybe i was nuts and did not attack it but i scrolled up and sure enough i did. could have cost me the game however it didn't. very annoying nuisance. |
Author: | jed [ Tue Feb 23, 2010 2:31 pm ] |
Post subject: | Re: [bug] Buildings completing after damaged |
Ok thanks guys. this is fixed |
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