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brawn ox and construction sites - not really a bug http://thefarwilds.com/forum/viewtopic.php?f=2&t=1696 |
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Author: | shlumiel [ Tue Mar 02, 2010 7:26 pm ] |
Post subject: | brawn ox and construction sites - not really a bug |
when a construction site is created the definition says that when construction site has no work tokens it turns into the completed building - doesnt this mean that if a brawn ox removes the last token from a construction site that site should be instantly turned into the completed building and not only on the next round? |
Author: | noob_mexican [ Wed Mar 03, 2010 1:01 am ] |
Post subject: | Re: brawn ox and construction sites - not really a bug |
Good point.Couldn't tell you for sure, but if it doesn't ( I don't believe it does), the text should be changed to "At the beginning of round, if site has no tokens, it is replaced with : X" |
Author: | queeshai [ Fri Jun 04, 2010 8:39 pm ] |
Post subject: | Re: brawn ox and construction sites - not really a bug |
bump. in practice, if ox removes last token on the same round that building takes a killing blow, the building does not complete. in a recent game I watched, several very good players both expected otherwise. as it stands now, there is definitely a bug -- if only in the wording. |
Author: | Zblader [ Sat Jun 05, 2010 1:56 am ] |
Post subject: | Re: brawn ox and construction sites - not really a bug |
Same, I've had this problem and many an expert and noob "who thinks he's an expert" (not noob_mexican) has ridiculed me as "stupid" for complaining about it. Looks like I'm not the only one. |
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