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 Post subject: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 1:07 pm 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
If you use loxlorn globe to remove flasflood, the hole map remains water for the rest of the game.


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 2:46 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
Does being "taken" count as being "removed"?

If not, than this is not a bug - Flash Flood only reverts when removed.
Even if not a bug, it does open up a lot of possibilities for abuse, by "taking" things that are undone when removed.

On the other hand, if "taking" did count as removing, we would get problems with things that give a bonus when being removed - you could take and replace them repeatedly (say, with Cargo Fluyt). I'm not sure that such cards currently exist, though.

If the FF/LG combo is deemed to powerful, a possible solution could be to distinguish between "removed" (which doesn't include "taking") and "leaves play", which applies to any method of ceasing to exist. Enchantments that do something as long as they're in play could be reworded to say "leaves play" rather than "removed", so that there would be no way to lose the enchantment while keeping the effect.


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 3:40 pm 
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Joined: Mon Mar 23, 2009 10:20 am
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I realise that this might not be a bug, but if it isn't i agree that it is too powerfull/boring/bad for the game and needs to be fixed asap.


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 4:33 pm 
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Joined: Mon Jul 27, 2009 6:30 pm
Posts: 281
Location: Atmosphere of Magisteria
Hmmm:

I faced this combo last night. It is truly sick! Through the power of prayer, promising never to look at porn again, and just sheer luck... I was victorious. For example, I had but one flyer in my entire deck and drew it early. Therefore I move to change the name from Carrion Feeder to "Jello's Savior" from now to the end of eternity. Not to mention that at any time one of his 3 Chambered Reefs would have absolutely rapified me in a bad way! ;)

This is an inexpensive combo that is just awesome in its power to change the map. And that is quite the understatement. A tip of the hat to those that conceived such a creation of watery mayhem.

Cordially,

DarkJello :twisted:

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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 5:11 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
CaveTroll wrote:
i agree that it is too powerfull/boring/bad for the game and needs to be fixed asap.


Oh, I didn't mean that (I might after playing against the deck some more).

If it's a "wording bug" (i.e., Flash Flood and Cold Snap were supposed to stop working when leaving for whatever reason, but the current wording and implementation accidentally don't reflect that), then sure, fix it.

If it's not a bug, however, I suggest letting it have a little time under the sun (at least a few days), both in fairness to the discoverers (kudos, btw), and to see if people do manage to think up counter strategies. It can always be nerfed if/when it becomes clear that counters are non-existent, inconsistent, or limited to very specific decks. If it's nerfed right away, we'll never know.


Last edited by yaron on Sat Feb 20, 2010 9:22 pm, edited 1 time in total.

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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 7:09 pm 
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Joined: Sat May 30, 2009 10:31 pm
Posts: 188
I agree with yaron. If it is a bug, fix it. If it is not a bug, let it live for a while. There is no evidence it is OP.In fact, it has been in 2 ECs and lost in both. Also, whoever thought of this is probably really smart and sexy ;) .


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 10:00 pm 
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Joined: Mon Jul 27, 2009 6:30 pm
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Location: Atmosphere of Magisteria
I believe that whoever thought up this mean evilness is a true noob. ;) A noob of hopelessness and killing without mercy. And, again, this deck idea is genius too. But in a mean kind of "I want to hurt your feelings quite a bit" sort of way. :P

Toodles,

DarkJello :ugeek:

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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 10:11 pm 
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Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
I think whoever thought of it dispite being smart and sexy should have reported it themselve regardless if they could or could not win without bug abuse.

The combo isn't achieving a high win ratio because I havnt seen a single card draw card played in 6 games. Because one person is incapable of turning it into an OP combo dosnt mean another is not.

Taken: Entity or anything enchanting it is taken out of play. It isn't effected by any other entity. No events such as end of round or start of round effect the entity. When entity is replaced in play it comes back with any tokens, enchantments or damage it had when it was taken.

Flash Flood: Enchantment lifespan 2

All land spaces without a figure become ocean. When flash flood is removed all these spaces are returned to their previous play.

The question is rather or not taken counts as removal. I think if its not in play its clearly removed. Not partially removed as is being suggested but totally removed, with one exception. A taken card is a totally removed card with the exception of having a method to totally bring the card back.

Dose loxlorn globe work with turmoil?


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sat Feb 20, 2010 11:37 pm 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Taken is not removal. Most figures with ability to take something can put it back and it comes back in the same condition. Taken creatures still have damage and are still dimmed/undimmed as they were when taken, for example. If it was removed it could not come back.
Loxlorn Globe is unique in that it cannot return what it takes. To me, IF the combo is deemed OP, the easiest way to deal with it is to change Loxlorn Globe so that it can only take opponent's enchantments.


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 Post subject: Re: loxlorn globe and flashflood
 Post Posted: Sun Feb 21, 2010 12:32 am 
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Joined: Fri Nov 13, 2009 8:26 am
Posts: 139
clearly this is a bug with flash flood -- by the logic that it isn't, every world enchantment should continue having effect while taken by the globe.

and, agree with Uber -- just because the people who have been playing it have been unable to win doesn't mean it isn't highly unbalanced. you can have the map permanently flooded as early as round 3. dl and mf decks would have zero chance of winning.


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