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seething arcosaur
http://thefarwilds.com/forum/viewtopic.php?f=2&t=2064
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Author:  cuttingedge99 [ Fri Jun 25, 2010 4:52 am ]
Post subject:  seething arcosaur

opponent played seething arcosaur
i attacked arcosaur with astridian diplomat
arcosaur undims
aqrcosaur attacks astridian diplomat
i cast cull of the weak
arcosaur undims <---- that is a bug i think

Author:  Zurken [ Fri Jun 25, 2010 4:07 pm ]
Post subject:  Re: seething arcosaur

Archosaur says always when takes dmg, undims.
Since he was down on 2HP he took dmg from the Cull thus undimmed.

Author:  Keyser [ Fri Jun 25, 2010 4:13 pm ]
Post subject:  Re: seething arcosaur

Cull says "loses 2 health". I believe that's different from damage, as creatures that can't take damage, such as Tortured Ghost and Vampiric Manticore, can lose health. This can be seen if you move a Ghost over water, if you use Essene Conduit on a creature that can't take damage, and if you cast Cull on a Ghost or Manti that's at two health or less (say, with a Creeping Gloom).

Author:  cuttingedge99 [ Sat Jun 26, 2010 12:43 pm ]
Post subject:  Re: seething arcosaur

Keyser wrote:
Cull says "loses 2 health". I believe that's different from damage, as creatures that can't take damage, such as Tortured Ghost and Vampiric Manticore, can lose health. This can be seen if you move a Ghost over water, if you use Essene Conduit on a creature that can't take damage, and if you cast Cull on a Ghost or Manti that's at two health or less (say, with a Creeping Gloom).


thank you keyser...
thats why i think the arcosaur-cull is a bug

Author:  Zblader [ Sat Jun 26, 2010 3:26 pm ]
Post subject:  Re: seething arcosaur

Yeah, loss of health is like getting sick. Taking damage is like getting kicked by Chuck Norris.

Author:  jed [ Thu Jul 08, 2010 1:54 pm ]
Post subject:  Re: seething arcosaur

Fixed in next update

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