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Psychotic Dust Devil does not attack http://thefarwilds.com/forum/viewtopic.php?f=2&t=2171 |
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Author: | yaron [ Thu Sep 02, 2010 9:03 am ] |
Post subject: | Psychotic Dust Devil does not attack |
I enchanted a Dust Devil with Psychotic Break. It moved around, always approaching the nearest figure, but it never attacked, even when that figure was in desert. |
Author: | Altren [ Thu Sep 02, 2010 3:30 pm ] |
Post subject: | Re: Psychotic Dust Devil does not attack |
May be there was figures closer to it, but not in desert? Broken creature always tries to attack nearest creature, even it it is not valid target. |
Author: | Dublone1870 [ Thu Sep 02, 2010 3:48 pm ] |
Post subject: | Re: Psychotic Dust Devil does not attack |
Altren wrote: Broken creature always tries to attack nearest creature, even it it is not valid target. Slightly out of topic: If there are several creatures in nearest range, does it randomize which one to attack? I've seen behaviour that looked like it kept going for the same creature as last turn, as long as nothing else is closer. (It could very well be coincidence though.) Does it matter if the terrain makes one of them faster to get to? |
Author: | yaron [ Thu Sep 02, 2010 5:53 pm ] |
Post subject: | Re: Psychotic Dust Devil does not attack |
Altren wrote: May be there was figures closer to it, but not in desert? Broken creature always tries to attack nearest creature, even it it is not valid target. No, at least some of the time, there was a Psychotic Ulg Turtle that was picking away at the Dust Devil (while standing on the desert). Other times, there was a building on desert within 3 hexes, and nothing else in the vicinity. |
Author: | Altren [ Thu Sep 02, 2010 8:59 pm ] |
Post subject: | Re: Psychotic Dust Devil does not attack |
2 Dublone1870 Whenever card says closes, but says nothing about several close entities oldest entity used. 2 yaron Ok, I'll check that. |
Author: | Altren [ Thu Sep 02, 2010 9:16 pm ] |
Post subject: | Re: Psychotic Dust Devil does not attack |
Well, I tested that in game and some different cases and also checked code - everything works as it should. |
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